Campaign: Eraven


Game Master: stolph (level 12)
Other Users
Score: 29,485.3Edited: Sun Oct 4 2015


Elderly Caravan Merchant 2

Score: 46.2


Ace of Spades

A thieves' guild shrouded in mystery

Score: 68.5



First village on Mercati smuggling route

Score: 109.0


Adventure 10: Revenge against Bulacan

Revenge is a dish best served cold

Score: 198.9


Adventure 11: A Tad of Zoanad

Khal and Alejandro seek another of Segar's contacts

Score: 44.3


Adventure 12: Zombie Island

A treasure map leads the Greenwood to Zombie Island

Score: 6.0


Adventure 1: Smuggling Mission

Score: 48.8


Adventure 2: Arrested!

Smugglers arrested and thrown to lions

Score: 46.2


Adventure 3: Collecting the Booty

Alejandro sells his loot

Score: 34.5


Adventure 4: Khal Escapes, then Joins the Restless Hand

Score: 36.2


Adventure 5: Bluebottle Blues

Alejandro meets his old pirate captain

Score: 42.4


Adventure 6: Exploring Dragon's Cave

Khal and Mouse explore a cave with a strange entrance

Score: 6.0


Adventure 7: Journey to the Caves of Tamal

Score: 30.8


Adventure 8: Battle of Tamal

Baron Imoldo and allies drive the Mercati out of the Badlands

Score: 46.2


Adventure 9: The Anniversary Party

Khal and Alejandro go back to Invidia and attend the 25th Anniversary Party of Saolind's parents.

Score: 6.0



Spirit of the Caves of Tamal

Score: 25.9



Southern Headquarters of the Roamers

Score: 91.4


Alderman Hito

Score: 22.3


Aldermen of Invidia

The nine rulers of the City of Invidia

Score: 71.7



Swashbuckling Bard PC (RIP)

Score: 488.5



A fantasy campaign that I (stolph) have been running off and on for the past 25 years.

Systems used: Fantasy Hero, D&D 3, D&D 3.5, and now my home brew Easy D20 system.

To date, most of the action takes place in:

Umerus - a landlocked Kingdom whose economic well-being is in jeopardy due to a greedy baron and encroaching orcs. It's capital city Invidia is well-known for its intrigue, gladiatorial combat, and Traitor's Gate, where the heads of traitors and smugglers are placed as a warning to those who would follow a similar profession.

The Badlands - mostly lifeless hills and a haven for smugglers. Contains a small woods, Dragon's Cave, and the Caves of Tamal, among other landmarks.

Arindel - a bustling, independent port city with evil lurking in the sewers below. Sorcery is outlawed, and for good reason.

Boddynock - a mixed race region in the mountains that are home to humans, drow elves with a dark past, gnomes who like to play jokes and build strange contraptions, and formerly-enslaved dwarves who mostly keep to themselves.

Alitrem - a Kingdom of horsemen on the high plains east of the Boddynock Mountains. Most of the current PCs hail from here.

Sieresh Forest - a dominion of elves. Moonbrook is the capitol, yet still not much bigger than a village.


Add Comment:


stolph (level 12) (Fri Apr 17 21:19:27 PDT 2015)


Icefalcon (level 10) (Sun Mar 15 08:44:33 PDT 2015)

@Stolph I am definitely following. This looks to be a great campaign. I am sad that I cannot dedicate the time to read it thoroughly at the moment as I am trying to get all the necessary info for my campaign up but I will, at some point, read the whole thing.

stolph (level 12) (Tue Mar 03 10:27:25 PST 2015)

@Icefalcon - Sounds like a good idea. Maybe I'll ask my kids to help out. I think one of them offered their help with my maps. That way I can focus on finishing the Scabard DB upgrade. :) BTW, if you like my Eraven campaign, you can click the "Follow" button when you're logged in and you'll be notified of any comments or updates. Not updating too much these days though, since my friend is now the GM (Mystery of Haar campaign).

Icefalcon (level 10) (Mon Mar 02 15:46:11 PST 2015)

@Stolph I have tried various methods for my maps over the years. My favorite is using colored pens for outlining and colored pencils to fill in the color. I find it looks the best to me.

stolph (level 12) (Mon Feb 23 11:29:26 PST 2015)

@Icefalcon - I've thought about using ink for future maps, since I've heard that it looks better, but hadn't considered inking over my existing ones. Thanks for the suggestion! But I *did* consider coloring the maps with colored pencils, since I think it'll look better.

Icefalcon (level 10) (Sat Feb 21 22:37:41 PST 2015)

Have you ever thought about inking in the lines of your map, they might stand out a bit more and be a bit easier to read?

stolph2 (level 4) (Sat Jan 03 09:44:28 PST 2015)


stolph (level 12) (Mon Oct 27 22:01:56 PDT 2014)

I've played neither 4th nor 5th edition. But 5th edition seems to be mostly liked. 4th edition is hated by many, but some really like it. Saw a poll in a D&D group on Facebook. Here was the ordering from most favorite to least, from what I remember: 3 (and 3.5), 5, 2, 1, 4. Blackrook (my brother) recently started a new campaign,, with D&D Next (5). He likes the simpler rules.

losthalfling (level 6) (Mon Oct 27 12:25:52 PDT 2014)

Well, there was the original version of the game that required elements from, well I dont completely remember anymore. Then 2nd came out. I remember playing that. The advanced system came out. Played that for a while. 3 was released. It was fun; but was full of holes. 3.5 is something that helped that. How are the later releases, if anyone has played them?

stolph (level 12) (Fri Jan 17 18:47:35 PST 2014)

Yes, good catch. There have been several system switches actually. Just updated summary and description.

cyborg7221 (level 4) (Fri Jan 17 06:05:51 PST 2014)

That can't be right. 3.5 has only been around since what, 2005? That was 8 years ago. To have been running it for 25 years would definately require a system switch somewhere down the road.

stolph (level 12) (Tue Apr 16 21:49:04 PDT 2013)

Welcome to the Eraven campaign.