Campaign: Eraven

Eraven

Game Master: stolph (level 11)
Score: 26,025.8Edited: Sat Sep 27 2014

Ace of Spades

A thieves' guild shrouded in mystery

Score: 68.5

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Adrynyn

First village on Mercati smuggling route

Score: 31.4

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Adventure 10: Revenge against Bulacan

Revenge is a dish best served cold

Score: 6.0

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Adventure 11: A Tad of Zoanad

Khal and Alejandro seek another of Segar's contacts

Score: 44.3

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Adventure 12: Zombie Island

A treasure map leads the Greenwood to Zombie Island

Score: 6.0

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Adventure 1: Smuggling Mission

Score: 48.8

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Adventure 2: Arrested!

Smugglers arrested and thrown to lions

Score: 46.2

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Adventure 3: Collecting the Booty

Score: 23.0

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Adventure 4: Khal Escapes, then Joins the Restless Hand

Score: 36.2

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Adventure 5: Bluebottle Blues

Alejandro meets his old pirate captain

Score: 42.4

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Adventure 6: Exploring Dragon's Cave

Score: 4.0

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Adventure 7: Journey to the Caves of Tamal

Score: 30.8

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Adventure 8: Battle of Tamal

Baron Imoldo and allies drive the Mercati out of the Badlands

Score: 46.2

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Adventure 9: The Anniversary Party

Khal and Alejandro go back to Invidia and attend the 25th Anniversary Party of Saolind's parents.

Score: 6.0

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Aerawen

Spirit of the Caves of Tamall

Score: 25.9

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Afayron

Southern Headquarters of the Roamers

Score: 91.4

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Alderman Hito

Score: 22.3

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Alejandro

Swashbuckling Bard PC (RIP)

Score: 488.5

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Alejandro Van Gogh

Smuggling mission continues as they depart Caves of Tamal

Score: 207.2

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Alitrem

Horse Kingdom

Score: 47.1

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Character
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A fantasy campaign that I (stolph) have been running off and on for the past 25 years.

Systems used: Fantasy Hero, D&D 3, D&D 3.5, and now my home brew Easy D20 system.

To date, most of the action takes place in:

Umerus - a landlocked Kingdom whose economic well-being is in jeopardy due to a greedy baron and encroaching orcs. It's capital city Invidia is well-known for its intrigue, gladiatorial combat, and Traitor's Gate, where the heads of traitors and smugglers are placed as a warning to those who would follow a similar profession.

The Badlands - mostly lifeless hills and a haven for smugglers. Contains a small woods, Dragon's Cave, and the Caves of Tamal, among other landmarks.

Arindel - a bustling, independent port city with evil lurking in the sewers below. Sorcery is outlawed, and for good reason.

Boddynock - a mixed race region in the mountains that are home to humans, drow elves with a dark past, gnomes who like to play jokes and build strange contraptions, and formerly-enslaved dwarves who mostly keep to themselves.

Alitrem - a Kingdom of horsemen on the high plains east of the Boddynock Mountains. Most of the current PCs hail from here.

Sieresh Forest - a dominion of elves. Moonbrook is the capitol, yet still not much bigger than a village.

Eraven

Comment:

Comments

stolph (level 11) (Fri Jan 17 18:47:35 PST 2014)

Yes, good catch. There have been several system switches actually. Just updated summary and description.
 

cyborg7221 (level 4) (Fri Jan 17 06:05:51 PST 2014)

That can't be right. 3.5 has only been around since what, 2005? That was 8 years ago. To have been running it for 25 years would definately require a system switch somewhere down the road.
 

stolph (level 11) (Tue Apr 16 21:49:04 PDT 2013)

Welcome to the Eraven campaign.