Dagger Khal pulled the back of a long dead pirate
Score: 544 | 9/13/22 |
Khal found this +2 dagger in the pirate's chamber of a troll cave on Zombie Island.
This intelligent cursed dagger causes paranoia. It's only affect rules-wise is that whenever the owner suspects someone is lying, the GM confirms that it seems like the other PC or NPC is "up to something" or is lying, even if they're not.
The only clues of its cursed nature are 1) a riddle about how a pirate was betrayed with the dagger and 2) it was retrieved from the back of a long dead pirate.
Milkshake Succubus
Gargantuan guy, neutral ignorant
- Armor Class 18
- Hit Points 148(1d4 + 5)
- Speed 7ft.
STR DEX CON INT WIS CHA 20 (+4) 18 (+4) 6 (-2) 14 (+2) 3 (-3) 12 (+1)
- Condition Immunities buzzed, melancholy, groovy
- Senses passive Perception 13
- Languages Pottymouth
- Challenge 8 (9784 XP)
Big Jerk. Thinks he is just waaaay better than you.
Enormous Nose. This creature gains advantage on any check involving putting things in its nose.
Actions
Super Hip Submission. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit 5 (1d6 + 2)
Luminous Erruption of Tea
4th-level illusion
- Casting Time: 1 action
- Range: Touch
- Components: V, S,M
- Duration: 12 hour
A flame, equivalent in brightness to a torch, springs from an object that you touch. The effect look like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered or hidden but not smothered or quenched.
Welcome traveler from an antique land. Please sit and tell us of what you have seen. The unheard of monsters, who slither and bite. Tell us of the wondrous items and and artifacts you have found, their mysteries yet to be unlocked. Of the vexing vocations and surprising skills you have seen.
Col 1 Column 2 Hmm fasdfasdfasdfsfasd
- The quick brown
- Fox jumps
- over the lazy dog
One Last Row