Get Hooked on Adventure HooksRemember, there is no such thing as a real sandbox...First in a series aimed at players. |
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Learn to Say "Yes" to your PlayersSaying "Yes" is a rule of Improv that is just as important when you are the Game Master... |
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What Your World Needs Most is Your TimeThere is no substitute for your time and hard work... |
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Give Out Bennies!Keep your players engaged right from the start with the use of "Bennies" to award player knowledge of your world... |
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Don't Kill Off Player Characters!!Your players are heavily invested in your world because they are heavily invested in their characters -- don't kill them off! |
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Get Off That RailroadPlayer Characters should feel that they, not you, are in control of their actions... |
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The Man Behind the CurtainDon’t break the illusions you conjure as GM by revealing too much out of character |
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Create Memorable NPCsNPCs - the 2nd most important part of your world. Make them memorable... |
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Create a Family TreeA great way to connect your important NPCs and come up with stories... |
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Start a Scabard AccountPut your entire campaign world online, instead of scattered around your house... |
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Drawing a Campaign MapJust as the map in front of every fantasy novel helps you follow the story, a map for your campaign anchors the story for you and your players. |
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You are a Servant, not the MasterImagine yourself as an innkeeper at your typical inn in a D&D world. The players come in, so you jump out and make sure they get the best table. |
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Just-in-Time Campaign BuildingCreate your campaign between sessions, adjusting to where the PC's are and how they plan on accomplishing their mission. This gives the impression that your entire world is incredibly detailed and interconnected. |