The dense forest that covers much of the continent of Ramaria
On the isle of Ramaria, between the city’s northern walls and the hamlet of Aurea, lies a dense wood known as the Bealtain Wilds. To most who travel along the trails, the forest will seem as foreboding and natural as any other, distance bird calls, the rustle of leaves, a small animal darting into undergrowth, a seemingly tranquil example of wilderness. However, hidden beneath the light-chocking canopy is a myriad of strange and often unseen creatures in a silent civil war all their own. The black presence known only as the Oilliphéist poisons much of the land with its mere existence and the shadows of its victims haunt every corner of the woodlands. In contrast, the benevolent fairy queen, Mab seeks a way to drive out the Oilliphéist and its minions, the merrow, from her beautiful domain. Entangled in this struggle are the fantastic creatures that call the Bealtain Wilds home, and they will seek out any who come there; be it fight against the Oilliphéist… or to feed it.
Here are a few of the lesser seen things of the Bealtain WIlds.
Merrow (CE) These particular merfolk serve the Oilliphéist by bringing it pirates, sailors and the occasional large fish in hopes of earning a bit of the dragons horde for themselves. More often than not the Merrow leave empty handed, but the Oilliphéist is cunning and wise not to lose the creatures faith and throws them a small treasure when their resolve runs thinnest.
Sluagh (N) These restless spirits have fallen victim to the curse of the Oilliphéist. If slain by the Oilliphéist, a mortal’s soul is trapped within the Bealtain Wilds until the curse is lifted. Many would surmise the Oilliphéist’s death would be the only way to free these drifting shades. A Sluagh can be best seen at dusk and dawn throughout the forest and would seem to act as guides except that they uncontrollably lead people directly to the Oilliphéist itself.
Banshee (CE) Vile corruption has led these Sluagh to twisted servitude to their own torturer. The Oilliphéist cares nothing for these vengeful spirits but the Banshee’s warped hatred drives them to attack anyone who threatens the Oilliphéist’s domain.
Pooka (CN) This mischievous little fey is said to bring either good or bad fortune depending on how you treat him, the trees or the creature of the Bealtain Wilds. It can appear in various animal forms as well as a small goblin-like creature with large, featureless eyes and covered in coal-black fur. A Pooka is best recognized by a dark cloak, which it seems to wear regardless of form. A Pooka magically speaks and understands any language and it loves to confuse and terrify people for its own amusement.
The Fae-Gorta (NG) A creature that takes the form of a tired and weather beating man, who begs for food. Most often found on the edges on the Bealtain Wilds, near the obvious entrances, the Fae-Gorta offers fortunes to those that offer assistance or kindness. The Fae-Gorta secretly work for the fairies as lookouts for anyone who the fairies may be interested in. Should a party become too interested in the Fae-Gorta it simply vanishes as soon as no one is looking.
The Ossorian man-wolf (LN or CN) Said to hail from a town that once stood within the Bealtain Wilds, the Ossorian was cursed thrice by the hag coven that wiped out the town. As the man lit the pyre to burn the three sisters each uttered their final hate… “Never to see the night with man-eyes,” “Never to see the light rise,” “Only to sleep where the wolf lies.” With that, the Ossorian became the undying werewolf of Beltain Wilds. He is consumed by primal hungers as a massive dire-wolf each night and lives in total seclusion during the day as a man with lupine features. He will not welcome anyone into his meager home and is reluctant to help anyone, even the Fairy Queen.