America's premiere team of metahuman operatives
America's first and longest-lasting team of Metahuman operatives. It was founded in the first days of World War 2, even before America was involved. Germany was flaunting the dozens of Metahumans it had, and used them frequently in propaganda. Roosevelt knew that the United States needed a similar group for both purposes. The military began searching out metahumans, but many of them were shy about serving the government, having often had bad experiences. They were able to recruit The Copper Kid, the original costume adventurer, and several other metahumans, but the team was not able to coalesce until the U.S. joined WW2, when The Airborne Ranger was born from chance and desperation. With a military man to lead the team, the Minutemen served in the war, crushing the German Uberkrieger program and defeating the domestic threat of the Fifth Column.
By the end of the war, over half the 16 members of team were dead. The remainder stayed together as a team, even through the Korean War. The team continued to recruit, especially during wartime. As their leader, The Airborne Ranger was more and more opposed to the use of Metahumans in war, especially against civilian targets. The Vietnam War saw the erosion of the use of the Minutemen as a military unit. By the end of the war, the 1977 Amendment Protocols of the Geneva Convention forbid the use of metahuman operatives against civilian targets. The Ranger used this as an excuse to move the Minutemen from under military jurisdiction to his newly-formed Division for Paranormal Affairs.
Since then, the Minutemen have regained their status as America's first line of defense against Metahuman threats. They are even well-regarded by foreign countries, since the Minutemen have acted to aid many nations during times of crisis. Despite being nominally in charge of the entire Division, the Airborne Ranger remains the field leader of the team, which he has done (more-or-less) consecutively since the 1940s. Other members have come and gone, but the line-up remains strong.
The Airborne Ranger: The team leader can fly at speeds of 1000 MPH, and has a latent precognition that gives him superior fighting skills. He has barely aged since gaining his powers.
Triton: The group's second-in-command and rumored to be the Ranger's eventual replacement. Triton is a minor telepath, but he also possesses superhuman strength and durability. His body is optimized for oceanic survival, being able to swim faster than anything above or below the water. He was a member of the Crisis Reserve for many years, until he was brought into the Minutemen.
Ion: The second-longest-serving member of the team, Ion joined in 1986, when he was caught in an accident that transformed his body into ionic energy. He is a brilliant physicist with extremely powerful ionic expulsion abilities, which have been finely-tuned over the decades of his career.
Cybernaut: The main technologist of the Minutemen, she invented cybernetic implants that give her technopathic abilities, as well as a protective power suit and flight discs. Once the junior member of the team, she has served long enough to become one of the Ranger's most trusted subordinates.
Reflex: Reflex was a member of the team in the late 90s, and returned again several years ago. A mutant with the ability to transform potential energy into kinetic energy, this speedster is moving more slowly these days. Rumors of a second retirement are common.
Effigy: Effigy was practically raised by the Division. Her ability to copy the powers of other metahumans around her make her invaluable to her team. She was a foster kid, bouncing through the system until her powers manifested and the Division took interest in her. They helped place her with a good family, and made sure she had a therapist on-hand. She was a natural to join the Crisis Reserve, and the Minutemen quickly afterward.
Magnum Opus: The team's newest member is only three years old. She was an android, created by Cybernaut as a remote-pilot drone. But exposure to a mystic artifact gave the android sentience, as well as the potential for mystic powers. Mag then used her computer mind to teach herself sorcery in time to save the Minutemen from the same dark artifact that awakened her consciousness. Despite being born from corrupt sorcery, she has free-will, and the ability to use hard-light lasers to create mystic runes.