Goddess of Luck and Good Fortune
This is a goddess of the good fortune and good luck that all sentient being hope will come their way. This is not a deity of bad luck or ill fortune. Yels greatly favours halflings, as she is rumoured to be a halfling herself. The priests of Yels are practical, common‑sense people. They'll help the flock pray for luck. But they also recognize that a lot of luck is self‑made. They try to analyse the situations of supplicants who seem to have bad luck all the time, and suggest ways for them to change their lives so that good luck is more likely to shine on them. They even meddle to give luck a little push; they'll contrive so that two people who can help each other accomplish a mutual goal will meet, for example. Priests of Yels are on good relations with the priests of Raven and Khoris. They have no formal enemies. This goddess is neutral good, and her priests are either neutral good or neutral. Worshippers may be of any alignment. All races worship this deity.
Yels calls her specialty priests Serendipities. A Serendipity must have a minimum of 14 Chr and 12 Dex. Duties include missions to bring luck to the unlucky: Priests are often required to go to communities and places which seem to be suffering a series of bad luck events and improve matters there. (Some priests of this sect adopt a "fairy godmother" attitude and try to improve peoples' lot through mischievous meddling.) Vigilance is against the deeds of priests of Torquil or other evil beings who are always bringing bad fortune to the people. Yels favours thrown daggers. She permits her priests to use: club, quarterstaff, sling, mace. No armour or shields are permitted. Spheres of influence: Major - All, Astral, Charm, Elemental (Air, Water), Healing, Numbers, Thought, Travelers. Minor - Animal, Divination, Guardian, Necromantic, Sun.
Priests of Yels receive Gaming. They are able to turn undead. They gain the following extra powers:
· 1st level – The priests’ Armour Class improves by 1 for every two levels (3rd, 5th, 7th, etc. A 3rd level priest would have a natural AC of 8). This extends to surprise, touch and all other instances – as long as the priest is in Yels’ good graces.
· 3rd level - Gain the effects of a Luckstone. If a Luckstone is actually gained, effects are cumulative.
· 7th level - All resurrection survival rolls, and system shock rolls are automatic successes.
· 9th level - If a saving throw is failed, a second roll may be made 2/week.
The holy symbol of this faith is a four‑spoke wheel, usually of brown (wood) or silver.