
Changed and cunning.
Score: 505 | 8/24/22 |
“Your honor, may I call you honor? Anyways your honor, my patronage is readily apparent. That doesn't mean I shoulds allow others to make me their punching bag, so yeah, I am guiltys. Guiltys of providing safety to those that I loves and defending myself like any other. Build your gallows up higher, for I stand taller than you ever will.”
Carlisle Slight, moments before execution.
The history of the Cythraul is a sad and trodden one. Thought to be the results of deals with evil incarnate, Cythraul often find themselves shunned and hunted by superstitious folk. The truth is almost as sad. For each and every Cythraul has no choice in being anything but who they are.
It is a by-product from the ley lines, chance, raw chaos and rifts. As they develop during gestation, magic becomes ingrained in their DNA, but there is a cost. Cythraul come in many sizes, beginning with traits of who their birth race was, the evidence of their patronage apparent once the child reaches maturity.
Known as the children of Gailah, life becomes a struggle for the Cythraul. Their hair will turn jet black, eyes become solid black, yellow, or red, their forms become more supple and alluring, lose their shadows and the most apparent indicator, their skin becoming any shade that was not their original tone. Other traits range as horns, tails or hooves, but all will be the tell tale skin color that is inherent to their race.
TRAITS
Quick, deliberate, agile, and observant, Cythraul are creatures of speed. They tend to disregard their own safety, You'll often find them in the inner-city, they find that it is easier to hide in a crowd if there are more people around. They try to stick to the shadows, and form close bonds with other Cythraul but also any other person that accepts them for who they are as a being.
They tend to be always distracted by the next shiny thing, they try to accrue friends, trinkets and baubles. They are skilled speakers, after enough encounters with hostility talking out of dangerous situations becomes second nature.
They melt with the shadows despite not having any themselves. They especially are attuned with crystals, ley lines, and magic in general. Overall they are somewhat pragmatic, but still want to take all they can from the world because the world would give them nothing in return.
CITIES
Cythraul can live anywhere, but will always feel a pull, as if being guided to a specific place. As if attached to a rope, they are pulled towards seemingly mundane doors and holes, upon entering they find themselves transported to a hidden city nestled into the far reaches of nothing called Folaigh.
This city is only known to be true to other Cythraul, as any other being that travels through the portals come out the other side as if it were a regular tunnel or door.
Others may visit Folaigh, but only if they swear an oath to never abuse the trust of the Cythraul that adds them as a guest. Those that break that promise disappear never to be heard from again.
The city itself is told to be bright and vibrant, its very existence is a celebration life. There is also an extensive black market there is no limit to what can be found and bought....for a price.
GROWING UP
Because the true nature of a Cythraul isn't revealed until maturity, it is very dependent of who your original birth parents are. Though they will continue to age congruent to their original heritage.