A race of blue skinned aliens from the plane of Evere'en arrive in Sycharia
Once, Evermorn was lit by two great suns. Each setting in the west as the other rose in the east. In these dawn and dusk hours, the vibrant beauty of the world was most bright and clear. Often, battles between champions would cease out of respect for the Sleeping Goddess, the Creator of all things.
During the darkest and most turbulent years of the Age of Primal Champions, the intensity of battle between the gods and their champions became so intense that power surged throughout the realm of Evermorn. The gods drew power from the stars themselves.
But the gods of Evernigh and their children, having already extinguished the stars of their world, lived only in darkness. The light of Evermorn was a hindrance to their power. So they set about a diabolical endeavor, to draw all their might upon the second sun and to use it to give them life and vast power to create anew the stars of Evernigh. Though the tale is lost even to legend, the rage they threw at the sun was filled with covetous desire. In the end, they succeeded in draining the light from the second sun and using it to restore the Dark Star of Evernigh, which burns in their realm today as red as blood, as dark as their own hearts. This vile act cast Evermorn into darkness for the first time since the dawn of creation. Moreover, it was this act that broke the walls between Evermorn and Evere'en. A small hole formed in space and time, and for the first time for eons, divine and arcane power flowed into the world of artifice. It was this tiny fissure that drew the blue skinned Ischarlin into a world of magic and celestial power long gone from their cold universe of science.
The people of Evere'en, filled with the insatiable curiosity of discovery that is so written into their souls, sent a brave group of explorers into the fissure to discover the world of Evermorn. They arrived in a great silver ship that flew in the skies and rest somewhere in the Ischarlin Wilds. One hundred visitors from Evere'en came that day some 1,500 years before Ash Fall. Their first encounter was with the children of Lithlothein who are called the Borunai today. This peaceful encounter was so remarkable to them that they immediately befriended the Borunai and taught them many of their ways. But, sadly, this peace was not to last. They realized that they world of Evermorn was filled with violence. They saw great cruelty and death as the gods to continued to war over the beauty of the world.
Yet, they continued to travel across the world discovering as many things as they could, never interfering with the great Primal Gods and their armies. It is said, they felt the greatest affinity with the dwarves and the gnomes and their love of innovation and building. The people called them shamans because their magics did not use either diving power nor arcane power - derived from the stars, spirits, and gods. Rather, they harnessed the power of information. Their language, called runes, had a power of its own and their machines produced power unfamiliar even to the Primal Champions.
This strange power eventually led the Primal Gods to take notice of this group of aliens. As they had coveted each other's power and the power of Evermorn, they all began to covet the power of these visitors from Evere'en. Not only the gods of Evernigh, but the gods of life and creativity in Evermorn saw this new magic as a way to gain an advantage over their foes and end the Wars of the Primal Gods forever. Led by the Evernigh god, Vampyr, and the Evermorn god, Isxiltahar, they and their champions, they attacked the vessel of the Ischarlin. But, they were betrayed by the Primal Champion, Neilan, who abandoned them in their fight and sent work to the Shamans who instantly returned to their ship and turned its might on the armies of the gods. The result was utter defeat. Moreover, the shamans were able to drain the power of the gods and turn it against them. This began the Ischarlin Wars
I believe, there are only five Ischarlin living in Sycharia. At one time there may have been as many as 100, but that was more than 10,000 years ago during the age of the Primal Gods. Although the legends of the Ischarlin are many, according to Gamlyr Magebreaker, they themselves do not remember why they first came to Sycharia, only that their mission is finished and they are free to live as they choose. In my studies, I have only come across the names of three, and I have only met one. However, physically they all share the same traits. They are of average height, with cobalt blue skin that becomes lighter as they age. Their hair appears as white and coarse and as thick, whisker-like fibers upon inspection. They have no hair on the rest of their body, or so he claims. They have only three fingers and a thumb and four toes on each foot. They are unusually strong and intelligent and have a natural affinity for language. Some have said that they speak all languages after hearing them only briefly. Gamlyr insists that this is not true, but he said he had learned the language of the Col Insanlar in just one week. They are immune to the damage caused from lightning and seem very resistant to both fire and cold. Moreover, they heal very quickly, but cannot regrow limbs. Ischarlin have a natural affinity for rune magics and often cover their bodies in runes that are unknown and ancient. Gamlyr would not reveal their meaning to me. Finally, they are long-lived. Longer than any half-elf, and possibly as long or longer than the legendary elves. They can, and do, mate with any demi-human, but children are rare. Gamlyr has only fathered 12 children in his lifetime of over 400 years. His father was also Ischarlin, but his mother was human. Even fewer of their children are born with the Ischarlin blood in a way that makes them have the traits of their people. He believed that there may be thousands of Ischarlin descendants, but only five pure Ischarlin are alive and all are very old. These five are the last Rune Shaman in the land.
A Partial and Incomplete History of Sycharia by Shrewd McShales