Organized Dwarf Society
Score: 115 | 7/19/19 |
There are ten guilds in Dunwarr—those of Masons, Miners, Smiths, Artificers, Brewers, Merchants, Warriors, Rangers, Explorers, and Runescribers—and they dominate much of life there. Not all Dwarves belong to a guild, though. By law, there can only be ten guilds, so Dwarves devoted to other traditions continually struggle to promote their own craft to replace an existing guild. Each of the guilds also engages in constant fights for power and prestige. The divisions between guilds and other groups, each of which promotes their own traditions and expertise as the most worthy, tend to affect every aspect of life in Dunwarr. It is generally assumed that Dwarves will follow in the footsteps of their parents, joining the same guild and contributing to the same cultural struggle.