Mutated Snake

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Base animal for a mutated serpent

Score 575

04/08/24

-193 points / -78 points

Description: Long body, legless, cold blooded animals. The below describes a a common non-venomous, non-constricting snake, like a black racer.

ST 3 [-70]; DX 13 (NFM -40%) [36]; IQ 2/10 [-160/0]; HT 11 [10].

Will 10 [40/0]; Per 10 [40/0]; Basic Speed 6.00; Dodge 9; Move 6 [0].

Advantages: Sharp Teeth [1]*; Scales [1]*.

Disadvantages: Cold Blooded (50 deg) [-5]; Wild Animal [-30]; Vermiform [-35]*; Short Lifespan 2 [-20]; Carnivore [-1].

Features: SM -2, to 5 lbs, up to 5 feet long. Early maturation 1. Short Tail*.

Mutation Notes: Even amongst the non-venomous and non-constricting snakes, there is considerable diversity. Infravision [10] is not unheard of. Size and ST can vary from ST 1 to ST 5, SM -6 to SM -1. The very largest of these snakes qualify for DR 1 (Flexible -20%) [4].

Combat: Dodge 9, Parry N/A. DR 0. Bite (DX: 13): Thr -1 = 1d-6 cutting, Reach C.

Rattlesnake: ST 5 [+20]; Move 4 [-10]; SM -1, to 15 lbs. Add Fangs [2]; Toxic Attack 2d (Cyclic, 1 day, 4 cycles +15%; Follow up- Fangs +0%; Resistible, HT -4 -10%) [9]. +21 points.

Combat: As above, but Bite (DX: 13): Thr -1 = 1d-5 impaling, Reach C with Venom follow up. Frequently done as an All Out Attack (Long).

Python: ST 13 (NFM -40%) [+88]; DX 12 [-12]; Basic Speed 5.75; Dodge 8; Move 4 [-5]; SM 0, to 225 lbs. Add Constriction Attack [15]; DR 1 (Flexible -20%) [4]. +90 points.

Combat: Dodge 8, Parry N/A. DR 1. Bite (DX: 12): Thr -1 = 1d-1 cutting, Reach C. Grapple (DX: 12): uses Constriction Attack to standing pin victims torso and squeeze. Older Pythons likely to have improved Wrestling over DX.

Venoms: Most venomous snakes fall between the baseline snake and the rattlesnake in size. Venom, however, varies widely. All are based on Toxic Attack (Follow up-Fangs +0%). Larger and older snakes often have more potent venom, increase damage appropriately. The top 10 follow:

Death Adder: (Cyclic, 1 hour, 8 cycles, Resistible +70%; Onset, 1 minute -10%; Resistible, HT -4 -10%; Symptoms , 2/3 HP, -3 ST, DX, IQ, and HT, +90%) [9.6 per die]. Average is 1d.

Vipers: (Cyclic, 1 day, 8 cycles, Resistible +35%; Resistible, HT -4 -10%; Symptoms, 1/2 HP, Severe Pain +80%) [8.2 per die]. Average is 2d [17].

Philippine Cobra: (Cyclic, 1 minute, 4 cycles, Resistible +60%; Resistible, HT -5 -5%; Side Effect, Paralysis +200%; Secondary Coma +50%; Extended Duration (Paralysis) 300x +100%) [20.2 per die]. 2d [41] is typical.

Tiger Snake: As cobra above, 3d-2 [49] is typical.

Black Mamba: As cobra, but increase cycles to 8 (+120%), cost to [22.6] per die. 3d [68] is typical.

Taipan: As Black Mamba, but add Symptoms, 1/3 HPs, HT -2 (+60%). Cost is [25] per die. 3d [75] is typical. Note that the decrease in HT makes it that much harder to resist, and there have been no known survivors of a Taipan bite without antivenin.

Blue Krait: As Taipan, but reduce Cyclic to 1 hour (+60%), add Choking +100% to Side Effects. Cost is [26.6 per die]. 3d [80] is typical. Even with antivenin, survival is rare due to damage from suffocation during transport to medical care.

Eastern Brown Snake: As Death Adder, but average is 3d [29].

Inland Taipan: As Taipan, but 4d [100] is typical.

Blecher's Sea Snake: As for the Blue Krait, but 4d [107] is typical.

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