Mutated Feline

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Base animal for felines

Score 489

04/08/24

14 points / 109 points

Description: This describes a cougar, common to North America, also called a mountain lion, puma, and panther. Larger and smaller cats are described below.

ST 12 (NFM -40%) [12]; DX 14 (NFM -40%) [48]; IQ 4/10 [-120/0]; HT 11 [10].

Will 11 [35/5]; Per 12 [40/10]; Basic Speed 6.25; Dodge 10; Move 10/20 [20].

Advantages: Enhanced Move (Ground) 1 [20]; Night Vision 5 [5]*; Catfall [10]; Combat Reflexes [15]; Sharp Claws (Low Signature +10%) [6]*; Sharp Teeth [1]*;

Disadvantages: Quadruped [-35]; Wild Animal [-30]; Short Lifespan 2 [-20]; Long Tail [-1]; Restricted Diet (Fresh Meat, Substitution) [-5]

Features: SM +0; 150lbs; Early Maturation 1; Born Biter 1.

Skills: Brawling/Kicking +2 [3]

Mutation Notes: Retractable claws only count as a distinguishing feature if noticed, low signature makes that harder.

Combat: Dodge 10, Parry N/A. DR 0. Kick w/Claws (Kicking: 14): Thr = 1d-1 cutting, Reach C,1. Bite (DX: 14): Thr -1 = 1d-2 cutting, Reach C. Pounce (DX+4: 18): 1d+1 crushing/Move 10; 2d+1 crushing/Move 20. DX roll to stay on feet. Subtract 5 yards velocity from opponents Slam damage calculation, and successful DX roll halves this damage (from Catfall).

Notes: Cougars occasionally prey on humans, and man-eaters are good candidates for higher brawling, stealth, and Targeted Attack (Brawling/Bite- Neck) technique...

Leopard: 200lbs, otherwise the same as above.

Jaguar: ST 13 [+6]; Move 10/15 [0]; 300lbs; Enhanced Move 0.5 [-10]. Targeted Attack (Brawling Bite/Skull) +4 [5]. +1 points.

Combat: Generally +1 damage. Pounce: 1d+1 crushing/Move 10; 2d crushing/Move 15. Generally pounce and try to pierce their preys brain....

Lion: ST 16 (Size -10%) [+18]; DX 13 [-12]; Basic Speed 6; Move 10/15 [0]; SM +1 (2 hexes). 400lbs Enhanced Move 0.5 [-10]; DR 1 (Tough Skin -40%) [3]; Temperature Tolerance 1 [1]; Penetrating Voice [1]; Laziness [-10]. -9 points. A male lion with a mane (not all have em) buys DR 1 (Neck and Torso Front only -10%; Flexible -20%) [4].

Combat: Dodge 10, Parry N/A. DR 1 (Males: 2 Neck/Torso Front). Kick w/Claws (Kicking: 13): Thr = 1d+1 cutting, Reach C,1. Bite (DX: 13): Thr -1 = 1d cutting, Reach C. Pounce: 1d+2 crushing/Move 10; 2d+1 crushing/Move 15. Older males especially likely to have increased Brawling (from fighting other males). Old man-eaters generally have higher stealth and a penchant for long pork.

Tiger: ST 17 (Size -10%) [+23]; DX 13 [-12]; Basic Speed 6; Move 10/15 [0]; SM +1 (2 hexes); 500lbs. Enhanced Move 0.5 [-10]; DR 1 (Tough Skin -40%) [3]; Temperature Tolerance 1 [1]; +5 points.

Combat: Dodge 10, Parry N/A. DR 1. Kick w/Claws (Kicking: 13): Thr = 1d+2 cutting, Reach C, 1. Bite (DX: 13): Thr -1 = 1d+1 cutting, Reach C. Pounce: 2d-1 crushing/Move 10; 2d+2 crushing/Move 15.

House or Wild Cat: ST 4 [-82]; HT 10 [-10]; Basic Speed 6; Move 10/15 [0]; SM -3; 10lbs for house, 15lbs for wild. Enhanced Move 0.5 [-10]; -102 points.

Combat: Dodge 10, Parry N/A. DR 0. Kick w/Claws (Kicking: 14): Thr = 1d-5 cutting, Reach C. Bite (DX: 14): Thr -1 = 1d-6 cutting, Reach C. Pounce: 1d-4 crushing/Move 10; 1d-2 crushing/Move 15. Generally wont make full speed pounces against larger opponents, even with Catfall.

Lynx/Bobcat: ST 7 [-42]; Move 10/15 [0]; SM -1; 60lbs. Enhanced Move 0.5 [-10]. -52 points.

Combat: As Wild Cat, but damage +2, Pounce: 1d-2 crushing/Move 10; 1d crushing/Move 15.

Cheetah: ST 10 [-12]; HT 10 [-10]; Basic Speed 6.00 [0]; Dodge 10; Move 24/36 [+70]; SM +0; 130lbs. Enhanced Move (Ground) 0.5 [-10]; No Low Sig on Claws [-1]; No Night vision 5 [-5]; +22 points.

Combat: As cougar, but -1 damage. Pounce: 2d+1 crushing/Move 24; 3d+2 crushing/Move 36.

Connections

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