Starsmiths Guild

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Level III

Score 241

06/01/24

Maintain the jump-gates and hyperspace lanes, and build ships. All ships in Hegemonic space must be certified and registered with the Starsmiths Guild—but forged papers are all too common.

turf: Iota Shipyards (HQ). All major spaceports.

NPCs:    Dorae White (chief executive, industrious, trustworthy workaholic). 
  Kir M’rikk’lik (technical officer, xeno, gadgeteer, experimenter).
  Nash (operations chief, gruff, overworked).
  Rip Onister (gate expert, curious, shy, reclusive).

notable assets: Jump drives for use in new ships. A shipyard. Hyperspace lane beacons and charts. Trading stations on every route.

quirks: All ships in Hegemonic space, by law, must be registered, certified, and maintained by the Starsmiths Guild. False papers abound, though.

allies: Cult of the Seekers, Echo Wave Riders

enemies: Borniko Syndicate, Cobalt Syndicate

situation: When the Rin-Holt gate was first opened, several Ur artifacts were used to stabilize the connection. The Guild has speculated the gate can go to a second system if another key could be found to retune the gate. The Guild is searching every Ur site they get access to for such a device.

Connections

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