Sah’iir

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Level IV

Score 229

06/01/24

Tall, ebon-skinned xenos who travel with blindfolded servants that speak for them. Gave the Hegemony their ansible network. Have creepy black-metal ships. Very rich and work as merchant families.

turf: The Sah’iir Embassy, purchased recently on Warren (HQ). Workstations at every ansible network point.

NPCs:    Ren 3-Meti (matriarch, xeno, cunning, commanding).
  Iisoo 7-Chim (trader, explorer, xeno, humanitarian).
  Wi 13-Meti (Ren’s clutchmate, xeno, ambitious, underhanded, marked).


notable assets : A fleet of black metal merchant ships. Private ansible networks. Extensive funds from trading.

quirks: The Sah’iir communicate via special hosts they control, called Echoes. Each may have up to a dozen of such Echoes. It’s said they sense who is suitable to be their Echo, regardless of distance.

allies: Counters Guild

enemies: Guild of Engineers, Suneaters

situation: The Sah’iir have earned their place by being too important to the Hegemony to get rid of. While not technically a Guild, they guard the secrets of ansibles as if they were one. They have detected a signal from Procyon when a Precursor ansible was activated and have come to investigate.

Connections

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