Ghosts

hero_image

Level II

Score 252

06/01/24

Scientists who, due to a mishap, live exo-suited in a half-phased state. The Church of Stellar Flame offers a significant bounty on them and their ghost ship, the Skeleton Key—dead or destroyed (but certainly not alive).

turf: The Skeleton Key, a half-phased corvette (HQ). A secret research facility on Lithios.

NPCs:    Nils Boyer (physicist, brilliant, remorseful). 
  Roy Stanz (biologist, bitter, driven).
  Eegon Mark (engineer, genius, suit designer).
  Pol Venker (engineer, self-indulgent, cavalier).Pol Venker (engineer, self-indulgent, cavalier).

notable assets: A corvette that can travel along Way lines. The ability to phase on top of people, possessing them, though the body dies a few days later.

quirks: Before the mishap, the Ghosts were scientists. All are intelligent and educated. They phase out of reality if they are too long outside their suits (or people).

allies: Ashtari Cult, Suneaters

enemies: Church of Stellar Flame, Cult of the Seekers

situation: A mishap with the Holt gate phased the Ghosts. Upon their return, they possessed those who boarded. The Hegemony has been hunting them since. Recently their exo-suits have allowed them to act without harming others. They theorize that destroying the Holt gate will restore them to their original forms.

Connections

Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.

Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.

New Card

Start the discussion on Ghosts with your table here!

Post