Echo Wave Riders

hero_image

Level II

Score 238

06/01/24

Pilots that organize illegal races, take dangerous jobs for pay, and a few test dangerous new engine/ flight technologies for the Guild. They wear a pin that shows how many races they’ve won.

turf: A secluded hanger on Nightfall (HQ). A near permanent presence at Bright Wind in Brekk.

NPCs:    Garge Ztar (risk-taker, ambitious, charismatic). 
  Elen (engineer, analytical, race-winner).
  Inofra (stunt pilot, compassionate, veteran).
  Dom (ex-Starsmith, mechanic, genius, family man, lives to race).


notable assets:
A host of ships of their own, and access to far more. Substantial mechanical facilities on Nightfall.

quirks: Echo Wave Riders don’t respect those who don’t know how to pilot their own ship, and settle all scores with races.

allies: Borniko Syndicate, Starsmiths Guild

enemies: Wreckers

situation: The Riders are left alone by authorities if their races are kept far enough from civilization—and claiming Bright Wind takes care of that. They plan to put on an epic race among system pilots for prestige and cash prizes, starting and ending in the plasma cloud. Buy-in will be expensive.

Connections

Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.

Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.

New Card

Start the discussion on Echo Wave Riders with your table here!

Post