Modern day, an event happened over a hundred years ago, and Altered Humans or Variants are starting to appear [HERO System, Fifth Addition]
Score: 53340 | 09/09/24 |
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This game [Hero System, 5th Revised Edition, aka FRED] follows the standard super-heroic campaign guidelines. The range has been altered slightly with the number after the * to indicate acceptable levels with high concept character. (e.g. Speedster, Martial Artist, Brick, etc.). With certain concepts and GM approval, the max can be higher. No aliens, ancients, arcana, or artificial.
Base Points: | 200 |
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Disadvantages Points: | 150 |
Max Points, any 1 category of Disads: | 50 |
Character Stats: | 10-25 * 40 |
SPD: | 3-7 * 10 |
CV: | 7-11 * 13 |
DC: | 6-12 * 14 |
Active Points: | 40-60 * 80 |
Skill Points: | 25-60 * 80 |
Skill Roll: | 11-13 * 15 |
Def/rDef: | 15 * 20/7 * 10 |
Everyman Skills — free skills include Acting 8-, Climbing 8-, Computers 8-, Concealment 8-, Conversation 8-, Deduction 8-, an AK/CK 11-, two KS's 11- & 8-, a native Language (plus literacy), Paramedics 8-, Persuasion 8-, one PS 11-, Shadowing 8-, Stealth 8-, and TF: Automobiles (or appropriate 1-pt TF).
If not a normal human, DF (Distinctive Feature): Variant Human (Not Concealable; Noticed and Recognisable; Detectable Only By Technology), 5-point Disadvantage is applicable.
Those characters that have purchased Variant Limited Liability Insurance for Extraordinary Circumstances, please list it as a -0- Point Perk for future reference. And those using the GLG CommLink - Secure Encryption, please list under Powers (see details at Comm Link) as a -3- Point Mind Link Power.