23/09/23: Finish Exploring the Caverns

23/09/23: Finish Exploring the Caverns

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The party returns to the start and searches every nook.

Score 576

06/15/24

10th of Mirtul, 1490 DR, very late.


 character    hd        ac     hp  spells  
 Teu 0/8 15  44/51(-3)  lv1=3/4; lv2=1/3; lv3=2/3; lv1-pact=2/2;
 1/3 fey steps; bi=4/4
 
 Namel 7/8  18  42/67  lv1=3/4; lv2=2/3; lv3=0/3; lv4=1/2  
 Hjolgram 4/8 14 76/76  lv1=1/4; lv2=2/3;                 
 Dayjumper 3/8 18 51/76  6/7 missiles; sw=1/1; as=0/1; se=1/3  
 Rathmir 3/8 14 52/59  lv4-pact=2/2  
 Merida 4/8 17 60/60  lv1=1/4; lv2=3/3; bw=1/1; cd=1/1;
 loh=36/40; ds = 4/5; inspiration=1
 
 Sam Axebeak 0/0 11 19/19    
 Vellynne 3/9   66/67   lv1=4/4; lv2=1/3; lv3=3/3; lv4=2/2  
           

Both Teu and Rathmir has -2 str from the shadows.


The party works their way back towards the beginning. There, they find an icy, natural stairwell. They ties he grabs a rope and works his way down.

At the bottom, a Teu finds a kobold hanging from the ceiling. It drops on his, biting him and drawing some blood, before he telekinetically pushes it away. As the party swarms in he attempts to run and is successful in escaping.

In the room where they lose track of the vampire kobold there is a 15' wide hole leading to a cavern below and a fallen tower. 

Rathmir detects magic and finds a small chest that holds a pair of ceramic potion bottles.


Hjorlgrim casts beast sense on his panther from the bag of tricks. It slides down the hole and is attacked and eaten by a huge, bug eyed thing.

 

 


 

 

 

 

 

 

 

 


Rathmir detects magic on a 25' glowing spear, but none towards the statue. This will later be determined to be Vlagomir's Spear.

25' long spear. Namel and Dayjumper pull it out. When Namel lets go, there is a flash of light and a sigil of a person holding a spear appears on the back of her hand.

Next room is a statue, on a three foot base, of a regal man looking outward. Professor Skant believes it is a mage of the city. Beyond is a 10' seamless domed wall crumbled at the top.

Takes about 10 minutes to work the whole party across the wall. There is a second wall. Dayjumper goes across. A ice piercer drops onto her. Merida lifts Teu who casts shatter. Two stalactites are still on the ceiling and four more piercers are seen amongst the icy stalactites on the floor.

As the party member cross over, they begin both attacking the known icy piercers with various spell, then clearing a path to walk up


Fireballing drow. Couterspelled one of the draw.

 

 

 

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