Come along this long stretch of coast where pirates and monsters dwell. Uncover their treasures and become a legend.
Recommended Tier: 2
A traveler who wants to reach the Sunken Shore would be much safer in doing so by moving across the land through the forests and mountains that surround it, but some brave adventurers dare the monster-infested, pirate-ridden waters to reach their destination. “Never let the warm waters, soft waves, and the salty air fool you. This place will sink your boat, your gold, and your mind!” is the motto around this coast.
The Sunken Shore is a large patch of mountainous land bordered by the neverending Wild Sea. Few manmade structures survive these dangerous lands, but those that do are known by locals as central and strategic points. The weather here is never stable, so travelers may expect anything from scorching sun to tropical storms, with rains coming with no warning between them. Curiously, one thing that never changes is the water temperature, which is always moderate, regardless of the weather or time of the day. Along the coast are various caves and underwater chambers, many of which are used by smugglers and pirates as hideouts, while some serve as lairs for various amphibious monsters that prey in the region.
Orange Tree Tavern — Meeting Spot
This is a place where “civilized” people can gather for juicy rumors, good rum, decent food, and awful clientele. The Orange Tree Tavern won its distinguished name because of the huge, magic, ever-fruitful orange tree that grows in the middle of this shipwreck the patrons call a tavern.
Old legends say that once the tide was so high that ships could sail over the mountains. When the Great Undertow came, it destroyed many ships that sailed too far from the sea. A ship carrying a magic seed was one of them and from the wreck of this nameless ship, the orange tree came to life. Other legends say this was just a very unlucky ship that fell victim to a bad teleportation spell that impaled it onto a random tree on the coast.
The chaotic tavern offers the minimum in services for its patrons. Food, drink, and entertainment are plentiful, but not always good (except for the rum, which is always great). The staff are pirates of various races, including some incorporeal ones, and the owner is the alluring O.J. Skye, a retired pirate who chose to renovate and run this shipwreck of a place.
Fights are common inside the Orange Tree Tavern but the staff rarely interferes. Only two unspoken rules apply when a fight begins: No killing and no destruction of property. Unless compensation is offered.
Wild Sea — Treacherous Waters
The Wild Sea is what the locals call anything that isn’t land in the Sunken Shore. This huge, warm sea could never be mapped beyond shallow waters because dangerous monsters occupy it and make sure to wreck any unaware ship traversing the tides. This excess of sunken ships often draws pirates and adventurers in search of lost treasure, who in turn have their own ships wrecked, thus perpetuating the cycle.
Shallow waters are inhabited by various species of fauna and vegetation, many of them hostile in their own wicked food pyramid. Small underwater hamlets of aquatic races coexist and trade with land-dwellers from time to time.
Deeper waters are home to much more monstrous things. Some survivors mumble about gargantuan tentacles destroying their ships during impossible storms, others ramble about alien beings that could madden a whole crew. Not even the most experienced pirates dare to sail many miles from the shore into uncharted waters.
Drowning Caves — Dangerous Hideouts
Among the various mountains, scarps, and cliffs that edge the sea, numerous caves and chambers can be found by a perceptive sailor or explorer. Not all of them are even bathed by saltwater, but they are all called the Drowning Caves. Access to most of them is through the sea but some can be reached by a skillful climber (or flyer).
No two caves are the same but they are all equally dangerous. Some are home to various amphibious monsters, some are bases where fierce pirates keep their plunders, some are just deadly natural traps. From one-room grottoes to long, maze-like dungeons, it could take years to explore every single cave and underwater chamber, making these places as secure as they are hazardous.
Golden Sands — Gorgeous Beach
Beaches of clear sands stretch all along the Sunken Coast. Most of them are considered borders that protect land-folk from the perilous sea-creatures. While most amphibious monsters don’t care for the sands, many aquatic monstrosities are kept far from the few thorps that remain on the Sunken Coast.
One beach, in particular, is noteworthy. With golden grains of sand, this beach when seen from a distance, at a certain time of day, reminds adventurers of a massive treasure hoard of golden coins.
No one is quite sure as to why the sand in this region is so golden. Many are afraid to set foot in the sands, let alone dock a ship on this beach. Stories range from powerful dragon guardians to starving sandworms, and quicksand is almost always mentioned.