24/05/03: Seeking the Village of Gersherant

24/05/03: Seeking the Village of Gersherant

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They find a village, but are not really sure where they are.

Score 541

05/03/24

23rd of Eleint, 1491 DR

The party takes inventory of the four bounty hunters. 

  • the first was a dual-weapon fighter, fighting with a pair of short swords
    • the short swords are non-magical, but edged with silver and have gemstones in the pommel.
    • a magical vial of oil.
    • a magic dagger.
    • 37gp, 19sp
  • the second was the pugilist who had the bag of hands.
    • grey magic cloak.
    • 3gp, 14sp, 37cp
  • the third appears to be a priest with a holy symbol of a shrunk goat head.
    • scroll of inflict wounds.
    • scroll of animate dead.
    • scroll of speak with dead.
    • 2pp, 29 gp, 46sp, 10cp
  • the fourth was a warrior with spear and net
    • magic net.
    • 4gp, 7sp.

The fourth bounty hunter, that Yo took down, was a wizard. You recovered.

  • the Wand of Magic Missiles.
  • an amulet with gold and a diamond. magic focus. the diamond is worth 500gp.
  • his backpack.
    • spell book.
      • detect magic, magic missile, mage armor, absorb elements, witch bolt
      • blur, phantasmal force, shadow blade, mirror image
      • wall of water, life transference 
    • 46gp, 33sp

The party gathers the items of value and puts distance between themselves and the camp. Morgan casting pass without trace to insure they cannot be tracked from the camp. Torinn has the Hat of Disguise and bears the guise of a large human.

As the spell expires, the party stops to take a short rest. During this rest Mingen casts identify on the magic items.

  • Wand of Magic Missiles. command word = "fizzle-swizzle". Aseir.
  • Magic Dagger +1. Yo.
  • 1x vial of Oil of Sharpness.  undecided.
  • Cloak of Protection +1. Yo. (Ring of Warmth to Ehlixer).
  • Net of the Retiarius. Torinn.
  • magic focus and spellbook to Ehlixer.
  • scroll of animate dead. Ehlixer.
  • scroll of inflict wounds. Mingen.
  • scroll of speak with dead. Mingen.

They spend the day avoiding the people living along the river; one use of pass without trace being spent.

By mid afternoon, Morgan notes a brook feeding the river that he feels that is sourced from a marsh from the north. He also notes that the party has turned east. The party follows the brook northward.

After an hour and a half, they spy the outskirts of a village, and beyond is a marsh. The party moves away several miles from the town and a mile from the edges of the marsh. There they establish a camp.

Yo sneaks into the village and performs recon.

  • he realizes that they are speaking a language that he does not understand.
  • he finds sharpened stakes at several locations, like where a dock connects to the shore.
  • there are several dozen building and common house. conversations are generally subdued, but not whispers and there are occasional directing or commanding conversations.
  • most people not out after dark. see pair who went to the outhouse. each spears. Checked outhouse first. One stood watch. used a candle for light.
  • several flat bottom the pier which extend 15-20' into the water. The pier is for fishing boats.

there is a question to Morgan about what he knows about the hags.

  • Morgan only knows what Mergant Silverstring told him.
    • a hag from near Gersherant has placed the bounty on the Heroes of Myth Nantar.
    • Gersherant is a village near the Umber Marsh.

After a bit of conversation, Yo heads out into the dark and comes across a small animal (muskrat). He bribes with a good berry while casting speak with animals

  • two-legs hunt my pack mates.
  • beware big teeth in the water.
  • always run from the walking dead. not seen in the last day. one-hands in suns since last seen. from the big water.

He gives the muskrat another good berry and says he will give more if it brings him news of more walking dead.

As the party lays in for the night, their plan for the next day is unclear.

  - end of session -

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