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Give Out Bennies!Keep your players engaged right from the start with the use of "Bennies" to award player knowledge of your world... |
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Practical Jokes and Gnome VillageAmping up the fun with practical jokesHow to inject humor into your campaign with practical jokes. And since gnome are well known as pranksters, a gnome village is included! |
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Learn to Say "Yes" to your PlayersSaying "Yes" is a rule of Improv that is just as important when you are the Game Master... |
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Don't Kill Off Player CharactersYour players are heavily invested in your world because they are heavily invested in their characters -- don't kill them off! |
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Get Off That RailroadPlayer Characters should feel that they, not you, are in control of their actions... |
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Only Fools Rush InHow to handle PC rashness without ruining your campaignYour players will, at some point, decide to take a remarkably ill-judged course of action. Spontaneous acts of foolhardiness can bypass huge sections of carefully crafted plotline or place characters in a situation you haven’t prepared for (or even considered!). Or worse, killed off! |
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Invite Others to ScabardHave a friend you want to refer to Scabard? |
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RPG TermsUnfamiliar with some of the terminology RPG gamers use? Check out our thorough (and humorous) list |
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Playing RPG's with KidsI've got 3 kids and have been playing RPG's with them since they were four years old. Check out what I've learned over the years. |
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The Man Behind the CurtainDon’t break the illusions you conjure as GM by revealing too much out of character |
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You are a Servant, not the MasterImagine yourself as an innkeeper at your typical inn in a D&D world. The players come in, so you jump out and make sure they get the best table. |