Not-So-Random Encounters - Act I

Not-So-Random Encounters - Act I

"I tell you, I've actually seen it!"
 
Creating an encounter in the very first session gets people out of their phones and zeroed in on the action!
 
They provide plot hooks, character-nudges and color to your sessions.  And work in any time period/setting.
 
"I tell you, I've actually seen it!" Amid much laughter and ridicule, an NPC protests that they have seen a place/person/thing that is widely believed to be mere hearsay.
 
They later slink up to a party member and offer some additional inspiration. Fame, fortune and notoriety would be bestowed upon any who actually interacted with the person/place/thing.
 
Good opener to a discovery/adventure/dungeon type quest.
 
"Would you mind coming with me to clear this up?" A captain of the town guard asks the party to explain some misdemeanor.
 
With evidence looking pretty bad, the players must clear their names - whether by escaping and going on the run or working with law enforcement.
 
A reward for clearing the case up will act as an extra incentive to keep the game on track. A good opener to a problem solving/mystery quest.
 
"Wait, I can explain. It's not what it looks like!" What it looks like is that someone has broken into the private quarters of a party member and is rummaging through their stuff!
 
This is actually a great way to introduce an NPC as interaction is guaranteed.  There can be many reasons why the person (who may be friend or foe) has been found in this position but it can set up just about any plot line you choose. 
 
"They look pretty soft to me. Best not serve them anything too alcoholic" RP players are incapable of resisting this type of challenge!
 
The following day (after a night of drinking and misadventures) there will be mutual respect upon which to forge a relationship leading to further adventure.
 
This is a particularly good way to introduce an NPC who will accompany players for the duration, since the shared experiences and embarrassments create talking points and good rapport from the outset.
 
So where should this starting encounter happen?
Well, every party needs a starting village or town!
 
Happy Gaming,
-Stolph
 
P.S.: Tried any of these ideas? Reply back and let me know!
 
 
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