Rivertop Village
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Rivertop Village

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A Midlander Outpost

Score 433

02/04/22

On a low cliff overlooking Lake Argos, the Midlander outpost of Rivertop has endured for several years, defying the surrounding wilds to carve out an unlikely sanctuary.

Occupied by frontier rangers, miners, and explorers, the settlement previously held to an uneasy truce with the local Thunder Crow thuel tribe in return for quality steel. For almost a decade, the alliance was enough to ward off incursions by beastmen and other predators.

Rivertop

Rivertop is an isolated outpost of approximately 100 - 200 hunters, trackers, miners, and guards (depending on domicile rolls, see later). The settlement consists of a score of wooden buildings, nestled beside the cliffs, with the powerful Greygush river hedging out the wilderness beyond. Two sturdy log bridges to the west are the only means of egress (excepting watercraft). The air here is crisp and cool, and the grounds are littered with tall pines. The silver mine supports the outpost.

50 of the population are heavily armed guards, with full chainmail, shields, spears, and swords. About half of the guards have access to heavy crossbows. All of the residents have weapons and armor of one kind or another, including hunting bows, axes, and knives.

Recent Events

The outpost is controlled by Antos Kreig, a 6 ft, blonde veteran ranger who leads from the front and has earned the respect of his men many times over. Kreig is convinced the departure of the barbarian clan means a beastman attack is inevitable but is waiting to see whether enough mercenaries can be drawn from nearby cities before deciding whether to abandon Rivertop completely. He is extremely angry that the outpost’s merchant investors are unwilling to pay for more guards in a timely fashion and has taken matters into his own hands, sending messengers to nearby cities to recruit mercenaries. 

Locations

  • Area 1 – Two Bridges
  • Area 2 – Barracks
  • Area 3 – Northern shore
  • Area 4 - Cliffs
  • Area 5 – Eastern Woods
  • Area 6 – Western Domiciles
  • Area 7 – Blacksmith and Fishery
  • Area 8 – Mine
  • Area 9 – Dead Tree
  • Area 10 – Eastern Domiciles & Stable
  • Area 11 – Bell Tower & Well
  • Area 12 – Northern Domiciles & Mill

 

Connections

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