Heskan and Bankanir are held captive
Score: 185 | 11/06/19 |
09/08/300 (evening)
Bankanir is removed of his memory curse and falls into shock as he recalls his torture (and healing) as Trian attempts to gain information from him.
Colman takes Heskan for a walk, promising his safety. Heskan is walked to the east end of the fort where Colman shows the dragonborn his alter, a tree with the corpses of those he has slain for Asmodea adorning it. He then shows a second tree, one covered with the dead of the battle earlier that day as a gift for Heskan. Colman offers Heskan freedom in exchange for service to Asmodea. He declines and is taken back.
The rest of the group discuss the plans available. Fergus offers to help. There are disagreements over what they are doing, why they are doing it and how it should be done. Eventually, come midnight, they execute their plan. They sneak around and reach the roof of the building. They use the boards on the roof to peer in and investigate. After a couple of searches they find a safe room to drop into Heskan's room. From here they rescue Bankanir and the paladin before sneaking towards the stables. Bankanir trips and eventually after some searching the alarm is raised.
A fight ensues but the party are victorious. All the while Elnorin, in earth elemental form, digs an escape tunnel.
Gringolet is left behind as Elnorin is forced to collapse the tunnel.