The Greatest Amerian Hero (CC)
-
High-End Flying Brick / Elemental Powerhouse
Score 254
06/06/26Ralph Hinkley
The Greatest American Hero
Power Level 14 (210 PP)
Role: High-End Flying Brick / Elemental Powerhouse
Power Source: Alien Supersuit (Device)
---
Abilities (58 PP)
| Ability | Rank |
| --------- | ---- |
| Strength | 12 |
| Stamina | 10 |
| Agility | 4 |
| Dexterity | 3 |
| Fighting | 8 |
| Intellect | 2 |
| Awareness | 5 |
| Presence | 2 |
---
Defenses (28 PP)
| Defense | Rank |
| --------- | ---- |
| Dodge | 12 |
| Parry | 12 |
| Fortitude | 13 |
| Will | 12 |
| Toughness | 16 |
(10 Sta + 6 Protection)
PL 14 caps respected.
---
Skills (36 PP / 72 ranks)
Expertise: Teaching 6
Expertise: Psychology 6
Insight 10
Persuasion 8
Investigation 6
Perception 10
Athletics 6
Streetwise 6
Stealth 4
Vehicles 4
---
Advantages (16 PP)
Defensive Roll 2
Evasion 2
Improved Initiative
Move-by Action
Power Attack
Teamwork
Benefit 2 (MIB Clearance, Sponsored Hero)
Connected
Favored Environment (Urban)
---
Powers – Alien Supersuit
Device (Easily Removable) •80 PP
---
Enhanced Alien Physiology
Protection 6
Impervious Toughness 10
Enhanced Strength 4 (already included)
---
Flight
Flight 14 (≈ 1,000 MPH)
Quirk: Awkward Landings (Acrobatics DC 15 or prone)
---
Super-Speed
Speed 9 (≈ 500+ MPH)
Quickness 7 (Physical tasks only)
---
Elemental & Psychic Arsenal
Array – 14 PP
1.Flame Projection
Ranged Damage 14 (Fire)
2.Freeze Breath
Cone Affliction 14
Hindered & Vulnerable → Immobile & Defenseless → Incapacitated
Fortitude resisted
3.Telekinesis
Move Object 8 (3,200 lbs, Perception range)
---
Invisibility
Invisibility 4 (Visual & Auditory)
Quirk: Flickers when surprised, injured, or distracted
---
Alien Sensors
Senses 6
Darkvision
Direction Sense
Distance Sense
Extended Vision
Ultra-Hearing
---
Complications (Still the Heart of the Character)
Power Loss – Missing Instruction Manual
The GM may:
Require activation checks
Cause powers to misfire or swap effects
Temporarily lock or distort abilities
Expect frequent Hero Points
---
Code vs Killing
Ralph refuses to kill under any circumstances.
---
Responsibility
Innocents > Mission > Orders.
---
Secret Identity
Public-school teacher trying to survive faculty meetings.
---
Watched Asset
Aliens see him as a long-term experiment
MIB keeps contingency plans just in case
---
Team Affiliations
Champion City Crusaders
Global MIB Task Forces
Guardians (oversight)
---
PL 14 Benchmarks
Offense: +12 to hit / Damage 14
Defense: Dodge/Parry 12, Toughness 16
Mobility: Hypersonic, global-response capable
Threat Tier: City-to-continental level encounters
---
Why PL 14 Works for Ralph
At this level, he can:
Go toe-to-toe with majorsupervillains
Serve as a team powerhouse without overshadowing others
Still fail spectacularly in very Ralph waysthanks to Complications
He’s not Superman — he’s Superman’s heart with a beta-test suit.
Connections
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.
New Card