The Greatest Amerian Hero (CC)
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The Greatest Amerian Hero (CC)

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High-End Flying Brick / Elemental Powerhouse

Score 254

06/06/26

Ralph Hinkley
The Greatest American Hero
Power Level 14 (210 PP)
Role: High-End Flying Brick / Elemental Powerhouse
Power Source: Alien Supersuit (Device)
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Abilities (58 PP)
| Ability   | Rank |
| --------- | ---- |
| Strength  | 12   |
| Stamina   | 10   |
| Agility   | 4    |
| Dexterity | 3    |
| Fighting  | 8    |
| Intellect | 2    |
| Awareness | 5    |
| Presence  | 2    |
---
Defenses (28 PP)
| Defense   | Rank |
| --------- | ---- |
| Dodge     | 12   |
| Parry     | 12   |
| Fortitude | 13   |
| Will      | 12   |
| Toughness | 16   |
(10 Sta + 6 Protection)
PL 14 caps respected.
---
Skills (36 PP / 72 ranks)
Expertise: Teaching 6
Expertise: Psychology 6
Insight 10
Persuasion 8
Investigation 6
Perception 10
Athletics 6
Streetwise 6
Stealth 4
Vehicles 4
---
Advantages (16 PP)
Defensive Roll 2
Evasion 2
Improved Initiative
Move-by Action
Power Attack
Teamwork
Benefit 2 (MIB Clearance, Sponsored Hero)
Connected
Favored Environment (Urban)
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Powers – Alien Supersuit
Device (Easily Removable) •80 PP
---
Enhanced Alien Physiology
Protection 6
Impervious Toughness 10
Enhanced Strength 4 (already included)
---
Flight
Flight 14 (≈ 1,000 MPH)
Quirk: Awkward Landings (Acrobatics DC 15 or prone)
---
Super-Speed
Speed 9 (≈ 500+ MPH)
Quickness 7 (Physical tasks only)
---
Elemental & Psychic Arsenal
Array – 14 PP
1.Flame Projection
   Ranged Damage 14 (Fire)
2.Freeze Breath
   Cone Affliction 14
   Hindered & Vulnerable → Immobile & Defenseless → Incapacitated
   Fortitude resisted
3.Telekinesis
   Move Object 8 (3,200 lbs, Perception range)
---
Invisibility
Invisibility 4 (Visual & Auditory)
Quirk: Flickers when surprised, injured, or distracted
---
Alien Sensors
Senses 6
  Darkvision
  Direction Sense
  Distance Sense
  Extended Vision
  Ultra-Hearing
---
Complications (Still the Heart of the Character)
Power Loss – Missing Instruction Manual

The GM may:
Require activation checks
Cause powers to misfire or swap effects
Temporarily lock or distort abilities
Expect frequent Hero Points
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Code vs Killing
Ralph refuses to kill under any circumstances.
---
Responsibility
Innocents > Mission > Orders.
---
Secret Identity
Public-school teacher trying to survive faculty meetings.
---
Watched Asset
Aliens see him as a long-term experiment
MIB keeps contingency plans just in case
---
Team Affiliations
Champion City Crusaders
Global MIB Task Forces
Guardians (oversight)
---
PL 14 Benchmarks
Offense: +12 to hit / Damage 14
Defense: Dodge/Parry 12, Toughness 16
Mobility: Hypersonic, global-response capable
Threat Tier: City-to-continental level encounters
---
Why PL 14 Works for Ralph
At this level, he can:
Go toe-to-toe with majorsupervillains
Serve as a team powerhouse without overshadowing others
Still fail spectacularly in very Ralph waysthanks to Complications
He’s not Superman — he’s Superman’s heart with a beta-test suit.

Connections

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