A list of Terrinoth-Specific Magic Items
Score: 261 | 06/19/19 |
Here is a list of some of the items that are unique to the Terrinoth campaign setting. If you see "normal" items listed here, its because they may have some additional effects in this world (better).
This is an evergrowing list, and I will be adding to it. (both as we go on in the campaign, and for reference for adding to wishlists, etc.). Many other items are here that are "Secret" that will be revealed if used in the campaign, as PCs discover them, etc.
One overall generality for potions in Terrinoth...most societies have legislated that all Healing potions are to be red, and all Mana potions (grant spell points) are to be blue. Granted, some alchemists, etc. may stray from this, but in general, this is true.
Magical items generally size to fit the wearer (even if small, large, etc. within limits). Magical Armor can often morph a bit in appearance to match other equipment (though not always the case). Additionally, magical armor can mend itself, as do magical clothing items, etc.
Magical Weapons and Items: There are actually a few different types of these, as a general category.
Enchanted: These are simply weapons or items that are static, and imbued with a magical plus, and possibly other abilities, but they do NOT ever change.
Runebound: These are weapons or items that incorporate a Runestone. These weapons have a magical plus, and other abilities that SCALE as the wielder grows in skill. The number of powers vary, and some of these powers come with a hindrance that may also manifest. Roleplay wise, these abilities manifest as a wielder improves in skill....gamewise, it manifestsat certain BASE attack numbers). Such weapons always have a NAME (and typically a theme). These items may or may not be Intelligent. (if they are, they typically manifest slowly). These are also called Legacy items.
Artifact: These are weapons or items that incorporate a Greater Runeston. Similar to above in all respects, but any effects the weapon has are considered ARTIFACT level abilities. These are very rare and typically only in the possession of very powerful individuals. They are ALWAYS Intelligent.