Gunpowder Weapons
Score: 118 | 9/6/19 |
A listing of powder weapons.
NOTE: All powder weapons have a Pierce of 10, and are not considered normal missiles. (but neither are they magic).
On the roll of a natural 1, they misfire, doing 1d6 damage to the shooter (and must be cleaned for a full round before use). Luck or an Advantage can mitigate this.
NOTE: Bullets cannot be Deflected or Snatched with those related arrow feats. However, one with either feat can instead use it to try and Dodge (if you have Snatch) such a shot/s (same method) or Deflect (with a weapon, NOT with one's own body or limbs).
A Charge of Powder is usually about 5gp (and most ammo is 1gp per slug).