Texas Motor Speedway
Duf-Dub - City Builder
What remains of TMS has been turned into a fortified trading post.
Score 475
05/19/26Texas Motor Speedway, 2526
“The Bull Ring”
Texas Motor Speedway did not die in the Sundering.
It adapted.
When the Second U.S. Civil War tore through Texas, the Republic of Texas government seized the speedway in 2027, first as an emergency refugee concentration point and then as a fortified POW camp. The choice was practical: massive parking fields, controlled access roads, grandstands, restrooms, concessions, garages, medical stations, security chokepoints, and an enormous open interior that could be watched from above.
By 2032, under orders from the United American Combine Government, the camp was abandoned. Some were evacuated. Some were transferred. Some were forgotten.
But not everyone left.
When the Sundering came, TMS was already scarred, fenced, subdivided, and hardened. The grandstands caught wind and fire but did not fully collapse. The infield structures survived in broken sections. The oval became both road and wall. Old refugee barricades, prison fencing, concrete barriers, maintenance tunnels, and race infrastructure formed the bones of a new settlement.
By 2526, TMS is no longer merely a track.
It is a fortified barter-town, racetrack, skilled sanctuary, and controlled-entry enclave ruled by the descendants of those who once called the region home.
Its current ruler is Renko “Bull” Durham, a mutant longhorn bull: massive, territorial, disciplined, and far smarter than outsiders expect.
Core Identity
Locals call it The Bull Ring, Old Speed, or simply TMS.
The settlement’s philosophy is harsh but stable:
No dead weight. No raiders. No fools inside the wall.
Entry is strictly limited. Traders may enter under bond. Skilled laborers may earn residency. Educated outsiders are tested. Doctors, engineers, mechanics, teachers, water techs, armorers, drivers, and caravan logisticians are valued. Drifters, raiders, religious maniacs, and “mouths without hands” are turned away or redirected to the outer lots.
Historical Layers Visible on the Map
The map should show four distinct eras stacked on each other:
1. Old Speedway Era
The oval, pit road, garages, tunnels, grandstands, dirt track, service roads, camping lots, and enormous parking expanses.
2. Republic Refugee Camp Era, 2027–2032
Tent-grid scars, water distribution slabs, triage stations, old relief warehouses, ration lines, concrete sanitation blocks, temporary school structures, and repurposed concession halls.
3. POW Camp Era
Double fencing, watchtower pads, isolation cages, execution walls, tunnel checkpoints, internal gates, old processing yards, guard barracks, and prisoner work zones.
4. Savage Planet Fortress Era
Scrap walls, thorn barriers, armored gatehouses, tower nests, market lanes, windcatchers, cisterns, machine shops, racer shrines, vehicle pens, fortified grandstand homes, and controlled trade courts.
Major Districts
The Ring Road
The surviving oval is no longer just for racing. It is a military road, ceremonial track, emergency firebreak, and internal patrol route. Sections of the banking remain intact, making the turns dangerous but defensible.
The Ring Road is used for:
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sanctioned races
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courier trials
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war-driver training
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public duels
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emergency troop movement
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punishment runs
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vehicle testing
The Frontstretch Citadel
The old grandstand spine became the main fortified habitation zone. Its lower levels are sealed, patched, and inhabited. Upper sections are watch platforms, signal towers, sniper nests, and wind-sail mounts.
This is where the ruling families, gate officers, archivists, and skilled guilds live.
The Infield Ward
The infield is the heart of TMS. Old garages and pit buildings are now workshops, foundries, machine clinics, ammo-loading rooms, and vehicle surgery bays.
This is the most controlled part of the settlement. Visitors rarely enter without escort.
The Pit Market
Built along the old pit road, this is the official barter zone. Traders line up in controlled stalls, watched from above by armed marshals. All deals are taxed. All weapons are peace-bonded unless the trader has special standing.
The POW Bones
A fenced interior district left from the camp years. Some sections were rebuilt into storage, animal pens, and labor yards. Others remain cursed, sealed, or avoided.
Locals do not like talking about what happened there.
The Outer Lots
The old parking fields became buffer territory. Caravans camp here. Refused outsiders sleep here. Poor laborers, petitioners, gamblers, and temporary merchants gather here under TMS guns.
This is where most trouble starts.
The Dirt Ring
The smaller dirt-track area became a rougher, bloodier venue for bikes, mutant mounts, buggies, pit fights, and grudge races. TMS tolerates it because it keeps violence contained.
Renko “Bull” Durham
Renko Durham is not a mascot. He is the law.
A mutant longhorn bull of enormous size and presence, Renko was born into one of the old lineages that claim descent from pre-Sundering families of the region. He rose through the gate militias, then the track marshals, then the war-driver clans. He took control after breaking a coalition of raider-backed traders who tried to force open access to the infield shops.
He is called Bull because of what he is, but also because of how he rules: direct, stubborn, immovable.
He does not hate outsiders. He hates waste, weakness, and disorder.
His standing command:
“A gate is a promise. If we open it to the wrong people, we break faith with everyone inside.”
Connections
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