Mammy Graul
wildfly01

Mammy Graul

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Score 96

03/31/24

Mammy Graul CR 9
Female human ogrekin wizard (necromancer) 8
CE Medium giant
Init –3; Senses special senses; Listen +2, Spot +2
DEFENSE
AC 17, touch 7, flat-footed 17
(+4 armor, –3 Dex, +6 natural)
hp 66 (8d4+32+13 from false life)
Fort +6, Ref –1, Will +6
OFFENSE
Spd 5 ft.
Melee mwk quarterstaff +10 (1d6+5)
Spells Prepared (CL 8th, +9 touch, +1 ranged touch)
4th—bestow curse (DC 18), contagion (DC 18), dimension door
3rd—displacement, fly, summon monster III, vampiric touch
2nd—blindness/deafness (DC 16), false life (already cast), ghoul touch
(DC 16), mirror image, summon monster II
1st—chill touch (DC 15), grease (DC 13), mage armor (already cast),
ray of enfeeblement, reduce person (DC 13), true strike
0—mage hand (3), message, touch of fatigue (DC 14)
Prohibited Schools abjuration, enchantment
TACTICS
Before Combat As soon as she hears trouble outside, Mammy Graul casts
mage armor and false life on herself. If she realizes someone’s about to
enter her room, she casts mirror image and fly as well.
During Combat If the PCs confront Mammy Graul here, she’s
more enraged at her boys for allowing the PCs to get this far
than she is at the PCs themselves, and her profanity-laced
shrieks against her boys fill any surviving Grauls with such fear
that none of them dare come to their mother’s aid. Mammy
Graul sends her three zombies to engage the PCs while she
remains on her bed in the northwest corner of the room and
casts spells. She starts with summon monster spells and follows
up with her ranged spells. Once anyone reaches her in melee,
her first act is to cast mirror image (if she hasn’t already), and
then cast her melee spells.
Morale If reduced to 20 hit points or less, she attempts to dimension
door into area A16 to secure the aid of any surviving Grauls there.
She casts fly on herself and leads them back to the farmhouse to
attack the PCs again, this time fighting to the death.
STATISTICS
Str 20, Dex 4, Con 19, Int 15, Wis 10, Cha 10
Base Atk +4; Grp +9
Feats Alertness (when Blub-Blug is in arm’s reach), Brew Potion, Craft
Wand, Craft Wondrous Item, Greater Spell Focus (necromancy),
Scribe Scroll, Spell Focus (necromancy)
Skills Concentration +15, Knowledge (arcana) +13, Spellcraft +15
Languages Abyssal, Common, Giant
SQ deformities, summon familiar (toad named Blub-Blug)
Combat Gear potion of cure moderate wounds, scroll of animate
dead, wand of magic missile (CL 3rd, 44 charges), wand of
ray of enfeeblement (28 charges), wand of vampiric touch (33
charges); Other Gear amulet of health +2, Varisian idols (2,
grant summoned monsters +2 hp per HD if used as an additional
material component—see the Rise of the Runelords Player’s Guide)
SPECIAL ABILITIES
Mammy’s Deformities (Ex) Mammy Graul’s thick layers of blubber
increase her natural armor bonus by an additional 3 points. She is
also hideously overweight, and suffers a –4 penalty to her Dexterity

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