Rogues of The World of Evermorn
wildfly02

Rogues of The World of Evermorn

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Stealth, Skills, and Sabotage

Score 157

06/23/21

Rogues rely on skill, stealth, and their foes' vulnerabilities to get the upper hand in any situation. They have a knack for finding the solution to just about any problem, demonstrating a resourcefulness and versatility that is the cornerstone of any successful adventuring party. Your attack roll is X d6 (1 d6 from levels 1-4, 2 d6 from 5-9, and then 3 D6 10+) and your Dexterity modifier. Your characters receive +5 Dexterity.

Passive: Nimble
You can reroll on a Dexterity Test. In combat, you also always attack First on your team's turn. (If there is another Rogue, then you can choose who goes first)

Ability based on weapon

1. Dagger/Shortsword 
Backstab: (XD6 + Dexterity) (1 Recharge)
Do X Damage to a single target. If enemy is Surprised, do double damage.

2. Bow & Arrow/Gun
Quickshot (XD6 + Dexterityl) (1 Recharge + 1 Arrow)
Fire an arrow or bullet to do X Damage to a single target. If you roll a 6, then you Cripple (They deal 1/2 damage for a turn) the enemy.

Triple Shot (2D6 + Dexterity) (2 Recharge)
Fire 3 arrows to do X Damage, which you can choose to hit up to three enemies, spreading the damage out.



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