Ataka
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Ataka

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TikTok name: Kathrynn Devinue

Score 798

01/06/25

Lvl 8 | Tiefling
5 Rogue / Thief & 3 Warlock

Player: KathrynnDevinue
Scabard: KathrynnDevinue
Character Sheet
Bastion

PERSONALITY TRAITS: The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden.
IDEALS: Redemption. There’s a spark of good in everyone. (Good)
BONDS: I’m guilty of a terrible crime. I hope I can redeem myself for it.
FLAWS: An innocent person is in prison for a crime that I committed. I’m okay with that.

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=== ACTIONS === 

Standard Actions 
Attack, Magic, Dash, Disengage, Dodge, Help, Hide, Ready, Search, Utilize, Opportunity Attack, Grapple, Shove, Improvise, Two-Weapon Fighting, Interact with an Object, Study, Influence 

=== BONUS ACTIONS === 

Cunning Action 
You can take a bonus action on each of your turns to take the Dash, Disengage, or Hide action. 

Fast Hands 
You can use the bonus action granted by your Cunning Action to make a Sleight of Hand check, use your thieves’ tools to disarm a trap or open a lock, or take the Use an Object action. 

=== REACTIONS === 

Uncanny Dodge 
When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you. 

=== SPECIAL === 

Sneak Attack 
Once per turn, you can deal an extra 3d6 damage to one creature you hit with an attack with a finesse or ranged weapon if you have advantage on the attack roll. You don’t need advantage on the attack roll if another enemy of the target is within 5 ft. of it, that enemy isn’t incapacitated, and you don’t have 

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=== ROGUE FEATURES === 

  • Hit Points • PHB 95 

  • Proficiencies • PHB 95 

  • Expertise • PHB 96  Your proficiency bonus is doubled for any ability check you make for two chosen proficiencies. [6th] Choose two additional proficiencies. 

  • Sneak Attack • PHB 96  Once per turn, you can deal an extra 3d6 damage to one creature you hit with an attack with a finesse or ranged weapon if you have advantage on the attack roll. You don’t need advantage on the attack roll if another enemy of the target is within 5 ft. of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.

Special 

  • Thieves’ Cant • PHB 96  You have learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. It takes four times longer to convey such a message than it does to speak the same idea plainly. 

  • Cunning Action • PHB 96  You can take a bonus action on each of your turns to take the Dash, Disengage, or Hide action. 

1 Bonus Action 

  • Roguish Archetype • PHB 96 

Thief 

  • Fast Hands • PHB 97  You can use the bonus action granted by your 

    Cunning Action to make a Sleight of Hand check, use your thieves’ tools to disarm a trap or open a lock, or take the Use an Object action. 

1 Bonus Action 

  • Second-Story Work • PHB 97  Climbing no longer costs you extra movement, and when you make a running jump, the distance you cover increases by +4 feet. 

  • Ability Score Improvement • PHB 96 

  • Uncanny Dodge • PHB 96  When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you. 

1 Reaction 

=== WARLOCK FEATURES === 

Core Warlock Traits • free-rules, pg. 153
Eldritch Invocations • free-rules, pg. 153
You have unearthed Eldritch Invocations, pieces of forbidden knowledge that imbue you with an abiding magical ability or other lessons. If an invocation has a prerequisite, you must meet it to learn that invocation.

Pact of the Tome
At the end of a Short or Long Rest you can conjure forth a book in your hand, a Book of Shadows, which contains eldritch magic that only you can access, granting the benefits below.
• When the book appears, choose 3 cantrips and choose two level 1 spells that have the Ritual tag, which can be from any class’s spell list.
• You can use the book as a Spellcasting Focus.
The book disappears if you conjure another one or if you die.

    • Eldritch Blast(Cantrip)
    • Mage Hand(Cantrip)
    • True Strike(Cantrip)
    • Comprehend Languages(1st)
    • Detect Magic(1st)

Otherworldly Leap
You can cast Jump without expending a spell slot.

    • Jump (1st)

Lessons of the First Ones
You gain one Origin feat of your choice.
Lucky

Pact Magic • free-rules, pg. 153

Magical Cunning • Pact Magic spell slots • free-rules, pg. 154

Once per Long Rest, you can perform an esoteric rite for 1 minute, regaining up to 1 expended Pact Magic spell slots.

Magical Cunning: (No Action)
1️⃣/ Long Rest

Warlock Subclass • free-rules, pg. 154
Fiend Patron

Dark One’s Blessing • free-rules, pg. 161
When you reduce an enemy to 0 HP, you gain 8 Temp HP. You also gain this benefit if someone else reduces an enemy within 10 ft. of you to 0 HP.

Dark One’s Blessing: (No Action)

Fiend Spells • free-rules, pg. 161

When you reach a Warlock level specified in the Fiend Spells table, you thereafter always have the listed spells prepared.

Burning Hands (1st)
Command (1st)
Scorching Ray (2nd)
Suggestion (2nd)

=== TIEFLING SPECIES TRAITS === 

  • Ability Score Increase • BR  Choose an ability score to increase by 2 and another ability score to increase by 1. 
  • Darkvision • BR 43  You can see in darkness (shades of gray) up to 60 ft. 

  • Hellish Resistance • BR 43  You have resistance to fire damage. 

  • Infernal Legacy • BR 43 

    • You know the thaumaturgy cantrip. [3rd]

    • You can cast hellish rebuke (2nd) 1️⃣🔲 / long rest. [5th]

    • You can cast darkness 1️⃣🔲 / long rest.

    • CHA is your spellcasting ability. 

=== FEATS === 

  • Observant • PHB 168  Increase your INT or WIS score by 1. If you can see a creature's mouth while it is speaking a language you understand, you can interpret what it's saying by reading its lips. You have a +5 bonus to your passive Perception and passive Investigation scores.
  • Lucky •  PHB-2024, pg. 201
    From Warlock
    Luck Points. You have 3 Luck Points that you can spend on the benefits below. You regain expended Luck Points after a Long Rest.

    • Advantage. When you roll a d20 for a D20 Test, you can spend 1 Luck Point to give yourself Advantage on the roll.

    • Disadvantage. When a creature rolls a d20 for an attack roll against you, you can spend 1 Luck Point to impose Disadvantage on that roll.

    • Luck Points: (No Action)
      Uses:  3️⃣🔲🔲🔲 / Long Rest

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10/07/24 Scarlett (level 5)
@KathrynnDevinue - @MJCard3 added you as a player of Ataka. Put up a bio (edit or pencil button), add a picture (image or camera button), make some connections (connections or link button). Try to earn a gold star! (gold star audit button in arrow drop-down menu)