Alternate Earth 2040 (GURPS 4th ed.)
Transylvania
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Transylvania is a historical and cultural region in Central Europe, encompassing central Romania.
Score 676
02/03/25Transylvania, a land of folklore and mysteries, has become a domain of both shattered human hopes and supernatural intrigue following the events of the Global Conflict of 2021 and the 2030 Incident. By 2040, it is a fractured region where the line between the living and the dead is often blurred. Its rich history is a tapestry of vampires, ghouls, necromancers, and desperate human militias fighting for survival amidst this chaotic backdrop.
Pre-2021 and Early Conflict
Transylvania was a historical region rife with tales of vampirism, curses, and dark magic long before the 2021 conflict. The ruling class of vampires had established a powerful yet covert presence, with hidden enclaves and vast networks of control spread throughout the Carpathian Mountains and the surrounding villages. This often led to tension with the local human populace, but a balance had existed for centuries.
However, by the time the Global Conflict erupted in 2021, Transylvania had already become a key site of interest for numerous powers. The region, once known for its picturesque villages and historic castles, was now being exploited for its hidden supernatural wealth. The war between the United States, Russia, and other nations, as well as smaller regional conflicts, shifted Transylvania into a strategic location for clandestine operations involving arcane knowledge, occult artifacts, and vampire bloodlines.
The human resistance, already wary of the vampire aristocracy, became increasingly aggressive, launching guerrilla campaigns against suspected vampire strongholds. While many of these resistance groups were disbanded by the war’s end, their legacy lived on, with underground cells continuing to carry on the fight against the supernatural forces.
The 2030 Incident
When the 2030 Incident struck, causing intercontinental ballistic warheads to decimate major cities across the globe, Transylvania was largely untouched by the direct explosions. However, the geopolitical shockwaves spread quickly. Key cities such as New York, Moscow, and even parts of Europe were lost in mere hours, and this sent shockwaves through Transylvania’s carefully maintained balance.
While the human survivors of the region began to congregate in larger cities and fortified towns, Transylvania’s deep valleys, hidden castles, and the dense, labyrinthine forests became an increasingly dangerous place for humans to navigate. Strange phenomena began to manifest—vampires with newfound authority, ghouls roaming the villages, and arcane portals opening in the mountains, allowing eldritch forces to seep into the land.
The supernatural powers that once had to operate in secrecy now emerged from the shadows, no longer bound by the fear of exposure. The first major incident after the 2030 Incident was the rise of The Crimson Court, a vampire faction that declared itself the true rulers of Transylvania, taking control of Brașov and surrounding villages. They believed the chaos of the world offered a new opportunity to rebuild their domain and were prepared to use any means necessary to enforce their rule.
The Rise of New Factions
While The Crimson Court worked to consolidate its rule, numerous factions emerged, each with its own agenda. Notable among them were:
- The Sons of the Stake: This group of radical hunters formed a militant organization focused on eliminating vampires, ghouls, and any other creatures of the night. Using a combination of ancient vampire-hunting weapons and modern military tactics, they led raids on vampire enclaves, hoping to destabilize The Crimson Court. They found allies in local villages, many of whom feared the vampires’ dominance and sought to reclaim their freedom.
- The Ashen Covenant: Unlike the Sons of the Stake, this cult believed that the supernatural forces—especially vampires—represented the next step in human evolution. They viewed the 2030 Incident as an omen and a turning point for the Earth, and they began performing rituals in an attempt to summon greater dark powers to their cause. This cult’s primary base of operations was located in the ruins of ancient monasteries scattered throughout the region, places of power where the veil between the worlds was thinner.
- The Ghouls of the Hollow: Ghouls, once considered little more than mindless undead, had begun organizing themselves into an intelligent and dangerous force. Under the leadership of the ghoul lord Ezdra the Ever-Hungry, they took control of many of Transylvania's hidden catacombs, graveyards, and abandoned towns. With their insatiable hunger for human flesh, ghouls were drawn to the weakened human settlements that had been created after the 2030 Incident, and many of them started to infiltrate towns, living in secret or attacking in packs under the cover of darkness.
- The Broken Lantern Society: A network of scholars, archivists, and magicians who sought out lost knowledge, particularly from before the Global Conflict, regarding the occult and supernatural. They believed that humanity's salvation lay in tapping into the ancient powers of Transylvania. Their archives, scattered in secretive locations throughout the land, contained dangerous knowledge that could change the world forever. They also investigated strange artifacts that emerged from the fallout, with many rumors that they were searching for the legendary Book of Strigoi, a tome that supposedly contained the true history of vampirism and instructions on how to command it.
- The Wraithborn: A secretive group of necromancers and ghostly entities that thrive in the ruined and decayed remnants of civilization. They became more powerful after the 2030 Incident, utilizing the strange energy released by the warheads to strengthen their abilities. The Wraithborn controlled the spirits of the dead, commanding them to do their bidding, using ancient crypts and mausoleums as their lairs. These entities often sought to manipulate both the living and the dead for their own agendas, and it was whispered that they could control ghouls, spirits, and even lesser vampires.
The Current Landscape in 2040
In the years since the 2030 Incident, Transylvania has become a land of fractured alliances and power struggles. The region’s major cities, such as Cluj-Napoca and Brașov, are divided into warring factions, some of which are controlled by vampires, others by human militias, and still others by ghouls or magical entities. The supernatural creatures of the land often act as both protectors and oppressors, depending on which side one is on.
The people of Transylvania now live in a world where the supernatural is just as real as the struggles of the day-to-day. There are tales of mysterious disappearances, creatures lurking in the forests, and old castles once thought abandoned now home to ancient, powerful beings who still seek to control their domain.
Notable Locations
- Brașov: Once a peaceful medieval town, Brașov has become a stronghold for The Crimson Court, with its walls now reinforced by both magic and steel. Its once-beautiful old town is now filled with dark alleys and hidden passageways, where vampires and their human thralls gather in secrecy.
- Cluj-Napoca: A fortified city that now serves as the last stand for human militias. The remnants of the Order of the White Flame hold this city, constantly on edge as they prepare for attacks from both vampires and ghouls. The local population is heavily armed, and street-by-street skirmishes are common.
- The Black Caverns: Located deep beneath the Carpathian Mountains, these caverns are home to the Ghouls of the Hollow. Ezdra’s forces have carved out an empire in the tunnels, where they live and hunt. Few who venture into the caverns return.
- The Ruins of Poienari Castle: Once a stronghold of Vlad the Impaler, Poienari Castle is now abandoned, though rumors persist that it is home to a powerful ancient vampire who survived the 2030 Incident. It is said that the castle holds untold treasures and secrets related to the origins of vampirism.
Connections
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