Grimme Forest
wildfly02

Grimme Forest

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Score 184

03/06/26

Grimme Forest Overland Travel Abstraction

Foraging (food) DC 9 (spring and summer), DC 12 (autumn), DC 15 (winter). Foraging (wood) automatic success.

Success = 1d4 Rations
Success +3 = 1d6 Rations
Success +6 = 1d8 Rations
Success +9 = 1d10 Rations
Nat 20 = double dice (based on success vs. DC)

Navigation (DC 15). On a success, the party avoids getting entangled in any distractions or encounters, and makes good time. On a failure, roll 2d8

2 Lost! Lose one day of travel.

3-5 Trickster spirits lead you into a hazard! Lose a half-day of travel. Party members make DC9 CON check or take on one level of Fatigue.

6-7 The Beast Glatisant is active in your area! Party makes a group stealth check (DC12) or lose a half day of travel.

8-10 Animals get into some unprotected food! Lose 1d4-1 rations. Damn squirrels.

11-13 Encounter a rival party of Crawlers. Character speaking for party rolls 2d6 on the reaction table, adding CHA for party speaker.

  • Hostile, a fight occurs. (see fight subtable).
  • Suspicious, choose fight or bargain. If fight, roll on the fight subtable. If bargain, spend 10 gp per level of highest-level party member in treasure to avoid conflict.
  • Curious, party gains one Rumor appropriate to the area.
  • Friendly, party gains 1d4+1 rumors.

14-15 Encounter a hunting party who’ve killed more than they can carry. Opportunity to purchase food at 1 sp per ration (up to 3 per player) plus 1 rumor.

16 Find a hidden stash! 2D6 Rations, 1d6 torches, 10 gold pieces x level of the lowest level party member, and 1 roll on the appropriate treasure table

 

Fight Subtable (roll 2d6 once for party).

2 – Random spellcaster has critical fail on one randomly determined spell.

3-6 – Random non-spellcaster damages their weapon. -1 to damage until it can be repaired.

7-9 – Fight to a draw. Party loses 1d6 ammunition or thrown weapons.

10-11 – You defeat or frighten your opponent away. Roll once on level appropriate treasure table.

12 – Epic win! 1d4 rolls on appropriate treasure table, plus any PC without a luck token gains one.

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