KiKi
wildfly02

KiKi

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Alicia's Character

Score 3153

11/16/20

Kiki was born in a wizards tower, the daughter of two familiars.  Her brothers and sisters were all parsed out to the wizard's apprentices, but as the date of familiar spell training approached, KiKi took out the mortar surrounding one of the bricks in the tower and squeezed through a hole in the wall to escape.  Kiki convinced a druid, who was quite shocked about not needing to use speak with animals to train her how to be a druid and the ways of the nature god.  When her druid died, KiKi took off in the world, and gathered tools and equipment to make life easier, although the majority was through the art of 'this is mine now'.  She found out about the cleaning service group, and decided to apply.

When

What

Does

Race

Aberration

Darkvision 60 feet.

Race

Languages:  Standard (0 RP)

Common, Feline, Catfolk, Elven, Gnomish

Race

Mage hand at Will (2 RP)

Cast Mage Hand at will

Race

Small (0 RP)

a space of 5 feet by 5 feet and a reach of 5 feet.

Race

True Quadraped (0 RP)

Four Legs, no Hands

1 FEAT

Narrow Frame

Your excellent coordination allows you to maneuver better in close quarters.

1-Rogue 1

Sneak Attack

SA/BS additional damage: 3d6

2-GlRogue 2

Ambush (Ex)

Surprise rnd, with SA/BS damage add +5 and they Fort Sv <19> or sick 1d4+1 rnds

2-Rogue 2

Evasion (Ex)

If given a Reflex Save to reduce to 1/2 Damage, get No damage if success.

2-Rogue 2

RT: Jaunter’s Hop

See table to the right.

3-Druid 1

Nature Bond (Ex)

Druidic Herbalism: Herbal Alchemy 4 per day +additional at 1/2 cost

3-Druid 1

Orisons (Sp) & Spells

Known Orisons: 4 and can cast 5 1st lvl, 4 2nd lvl/day

3-Druid 1

Wild Empathy (Ex)

Roll D20 + Druid Level & Charisma Mod to improve attitude of animal

3 FEAT

Sure Footed

Your footing is secure in unstable terrain.

4-Druid 2

Woodland stride

Move through undergrowth at normal speed

5-Druid 3

Trackless step

Leave no trail in natural surroundings - can not be tracked

5 FEAT

Improved Trip

Tripping someone does not provoke an Attack of Opportunity

6-Druid 4

Resist nature’s lure

Saves +4 against supernatural fey abilities & spells

7 FEAT

Lithe Attacker

Your unmatched grace allows you to strike even from the tightest crevices.

7- GlRogue 3

Ambush (Ex)

Surprise rnd, with SA/BS damage add +5 and they Fort Sv <19> or sick 1d4+1 rnds

8-Rogue 4

RT: Jaunter's Prison

Move+1Mote: Willing or Helpless target [suspended animation for Lvl days]

8-Rogue 4

Uncanny Dodge (Ex)

Can not be caught flat footed

9 FEAT

Fury’s Fall

Add your dexterity bonus to CMB with trip attacks.

  

 

 

Jaunt: Move Motes: 8

 

 

Instant Liberation: Swift, 1 MM: Tport Prone to standing or out of grapple

 

 

Instant Escape: React, 1 MM: blink to avoid critical hit or attack to send below 0.  Reflex save

 

 

Dimensional Hop: Move, 1 MM: Tport 35ft. distance in sight

 

 

Glory Rogue: Guile Pool: 9

 

 

If Pool not empty: Effected with Improved Feint feat.

 

 

Spend 1: +2 to Skill Check roll

 

 

Spend 1: +1 to hit roll

 

 

Combat Maneuvers

 

 

Combat Maneuvers

 

CMB

 

CMD

Base

 

7

 

23

Bull Rush

 

7

 

23

Disarm

 

7

 

23

Grapple

 

7

 

23

Overrun

 

7

 

23

Sunder

 

7

 

23

Trip

 

15

 

29

 

 

Attack: Claw/Claw/Bite

 

 

Claws 1d3 Dam  (Crit: 20x2) type: S

 

 

Bite  1d4 Dam  (Crit: 20x2) type: P

 

 

Rake  2d6 Dam  (Crit: 20x2) type: P


Equipment 

·       Collar of Holding (Neck, Container)

·       Platinum & TB Holy Symbol (Collar, Concho)

·       Bracers of Armor +2 (Wrist, Armor)

·       Kit, Rogue's (Collar, Tool)

·       Thieves’ tools, concealable (Collar, Tool)

·       Thieves’ tools, extenders (mithral) (Collar, Tool)

·       Thieves’ tools, masterwork (Collar, Tool)

·       Everfull Bowl (Collar, Container)

·       Feed, Carnivore, 10 days (Collar, Food)

·       Kit, Druid’s (Collar, Tool)

·       5 TB Coins (Collar, Aid)


Skill

D20+Total  (Rank)

Acrobatics

11 ( 5 )

Bluff

11 ( 5 )

Climb

10 ( 6 )

Disable Device

15 ( 9 )

Escape Artist

11 ( 5 )

Knowledge (nature)

8 ( 5 )

Perception

20 ( 7 )

Sense Motive

13 ( 5 )

Stealth

25 ( 7 )

Appraise

8 ( < )

Craft

7 ( < )

Diplomacy

11 ( < )

Disguise

7 ( < )

Handle Animal

7 ( < )

Heal

12 ( < )

Intimidate

10 ( < )

Knowledge (dungeoneering)

10 ( < )

Knowledge (engineering)

4 ( < )

Knowledge (geography)

4 ( < )

Knowledge (history)

6 ( < )

Knowledge (local)

9 ( < )

Knowledge (religion)

8 ( < )

Sleight of Hand

7 ( < )

Spellcraft

8 ( < )

Survival

15 ( < )

Swim

2 ( < )

Use Magic Device

7 ( < )

Disarm Traps

17 ( D )

Gather Information

15 ( D )

Locate Traps

20 ( D )

Fly

6     

Knowledge (arcana)

3     

Knowledge (nobility)

3     

Knowledge (planes)

3     

Linguistics

3     

Perform

6     

Profession

8     

Ride

6     

 

Connections

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