Kiki's New Adventure
KiKi
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Alicia's Character
Score 3153
11/16/20Kiki was born in a wizards tower, the daughter of two familiars. Her brothers and sisters were all parsed out to the wizard's apprentices, but as the date of familiar spell training approached, KiKi took out the mortar surrounding one of the bricks in the tower and squeezed through a hole in the wall to escape. Kiki convinced a druid, who was quite shocked about not needing to use speak with animals to train her how to be a druid and the ways of the nature god. When her druid died, KiKi took off in the world, and gathered tools and equipment to make life easier, although the majority was through the art of 'this is mine now'. She found out about the cleaning service group, and decided to apply.
| When |
What |
Does |
| Race |
Aberration |
Darkvision 60 feet. |
| Race |
Languages: Standard (0 RP) |
Common, Feline, Catfolk, Elven, Gnomish |
| Race |
Mage hand at Will (2 RP) |
Cast Mage Hand at will |
| Race |
Small (0 RP) |
a space of 5 feet by 5 feet and a reach of 5 feet. |
| Race |
True Quadraped (0 RP) |
Four Legs, no Hands |
| 1 FEAT |
Narrow Frame |
Your excellent coordination allows you to maneuver better in close quarters. |
| 1-Rogue 1 |
Sneak Attack |
SA/BS additional damage: 3d6 |
| 2-GlRogue 2 |
Ambush (Ex) |
Surprise rnd, with SA/BS damage add +5 and they Fort Sv <19> or sick 1d4+1 rnds |
| 2-Rogue 2 |
Evasion (Ex) |
If given a Reflex Save to reduce to 1/2 Damage, get No damage if success. |
| 2-Rogue 2 |
RT: Jaunter’s Hop |
See table to the right. |
| 3-Druid 1 |
Nature Bond (Ex) |
Druidic Herbalism: Herbal Alchemy 4 per day +additional at 1/2 cost |
| 3-Druid 1 |
Orisons (Sp) & Spells |
Known Orisons: 4 and can cast 5 1st lvl, 4 2nd lvl/day |
| 3-Druid 1 |
Wild Empathy (Ex) |
Roll D20 + Druid Level & Charisma Mod to improve attitude of animal |
| 3 FEAT |
Sure Footed |
Your footing is secure in unstable terrain. |
| 4-Druid 2 |
Woodland stride |
Move through undergrowth at normal speed |
| 5-Druid 3 |
Trackless step |
Leave no trail in natural surroundings - can not be tracked |
| 5 FEAT |
Improved Trip |
Tripping someone does not provoke an Attack of Opportunity |
| 6-Druid 4 |
Resist nature’s lure |
Saves +4 against supernatural fey abilities & spells |
| 7 FEAT |
Lithe Attacker |
Your unmatched grace allows you to strike even from the tightest crevices. |
| 7- GlRogue 3 |
Ambush (Ex) |
Surprise rnd, with SA/BS damage add +5 and they Fort Sv <19> or sick 1d4+1 rnds |
| 8-Rogue 4 |
RT: Jaunter's Prison |
Move+1Mote: Willing or Helpless target [suspended animation for Lvl days] |
| 8-Rogue 4 |
Uncanny Dodge (Ex) |
Can not be caught flat footed |
| 9 FEAT |
Fury’s Fall |
Add your dexterity bonus to CMB with trip attacks. |
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Jaunt: Move Motes: 8 |
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Instant Liberation: Swift, 1 MM: Tport Prone to standing or out of grapple |
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Instant Escape: React, 1 MM: blink to avoid critical hit or attack to send below 0. Reflex save |
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Dimensional Hop: Move, 1 MM: Tport 35ft. distance in sight |
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Glory Rogue: Guile Pool: 9 |
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If Pool not empty: Effected with Improved Feint feat. |
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Spend 1: +2 to Skill Check roll |
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Spend 1: +1 to hit roll |
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Combat Maneuvers |
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Attack: Claw/Claw/Bite |
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Claws 1d3 Dam (Crit: 20x2) type: S |
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Bite 1d4 Dam (Crit: 20x2) type: P |
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Rake 2d6 Dam (Crit: 20x2) type: P |
Equipment
· Collar of Holding (Neck, Container)
· Platinum & TB Holy Symbol (Collar, Concho)
· Bracers of Armor +2 (Wrist, Armor)
· Kit, Rogue's (Collar, Tool)
· Thieves’ tools, concealable (Collar, Tool)
· Thieves’ tools, extenders (mithral) (Collar, Tool)
· Thieves’ tools, masterwork (Collar, Tool)
· Everfull Bowl (Collar, Container)
· Feed, Carnivore, 10 days (Collar, Food)
· Kit, Druid’s (Collar, Tool)
· 5 TB Coins (Collar, Aid)
| Skill |
D20+Total (Rank) |
| Acrobatics |
11 ( 5 ) |
| Bluff |
11 ( 5 ) |
| Climb |
10 ( 6 ) |
| Disable Device |
15 ( 9 ) |
| Escape Artist |
11 ( 5 ) |
| Knowledge (nature) |
8 ( 5 ) |
| Perception |
20 ( 7 ) |
| Sense Motive |
13 ( 5 ) |
| Stealth |
25 ( 7 ) |
| Appraise |
8 ( < ) |
| Craft |
7 ( < ) |
| Diplomacy |
11 ( < ) |
| Disguise |
7 ( < ) |
| Handle Animal |
7 ( < ) |
| Heal |
12 ( < ) |
| Intimidate |
10 ( < ) |
| Knowledge (dungeoneering) |
10 ( < ) |
| Knowledge (engineering) |
4 ( < ) |
| Knowledge (geography) |
4 ( < ) |
| Knowledge (history) |
6 ( < ) |
| Knowledge (local) |
9 ( < ) |
| Knowledge (religion) |
8 ( < ) |
| Sleight of Hand |
7 ( < ) |
| Spellcraft |
8 ( < ) |
| Survival |
15 ( < ) |
| Swim |
2 ( < ) |
| Use Magic Device |
7 ( < ) |
| Disarm Traps |
17 ( D ) |
| Gather Information |
15 ( D ) |
| Locate Traps |
20 ( D ) |
| Fly |
6 |
| Knowledge (arcana) |
3 |
| Knowledge (nobility) |
3 |
| Knowledge (planes) |
3 |
| Linguistics |
3 |
| Perform |
6 |
| Profession |
8 |
| Ride |
6 |
Connections
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