Shadows Over Calea
Settlement Template
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this is a template to keep all of the Calean settlments on the same format.
Score 498
06/05/25Settlement Template
🏙️ Settlement Name: [Insert Settlement Name Here]
🌍 Region: [Nation / Continent - e.g., Vinyamar / Asmora / Ebreth]
🏰 Settlement Type: [Hamlet / Village / Town / City / Capital]
Population: [Approximate number]
Age: [Years established or relevant historical context]
👑 Leadership & Governance
- Ruler / Governor / Baron / Mayor:
[Insert Name] – [Brief personality, background, and goals] - Advisors & Council Members:
- Military Advisor: [Name] – [e.g., “Captain Rorrick Grayhelm, stoic veteran"]
- Religious Advisor: [Name] – [God they serve, influence on politics]
- Arcane/Magical Advisor: [Name] – [Role in magical affairs, if any]
- Economic Advisor: [Name] – [Taxation, trade, or Master of Coin]
- Public Voice/Guild Leader: [Name] – [Represents citizen/guild interests]
- Ruler’s Family (if applicable):
[List names and influence] - Are there rival factions or political opponents?
[E.g., merchant guild, rebellious nobles, foreign agents] - Style of Governance: [Hereditary, elected, military rule, divine right, council-based]
🛡️ Law, Order & Defense
- Captain of the Watch / City Guard: [Name]
- Guard Size: [1 guard per X citizens]
- Known Traits: [Brutal, lazy, efficient, beloved, corrupt]
- Militia Commander: [Name]
- Militia Size: [~5–10% of population]
- Training Level: [Basic drills to veteran-led campaigns]
- Are watch & militia the same force? [Yes / No / Partial overlap]
- City Defenses:
[Walls, towers, magical wards, canals, town bell alarm, etc.] - Bounty Board, Town Crier, Public Trials?
[Include if relevant] - Organized Crime:
- Group Name: [e.g., “The Silver Rats”]
- Leader: [e.g., “Maza the Quiet”]
- Level of Influence: [Low / Moderate / Dominant]
- Criminal Activities: [Smuggling, racketeering, assassination, information trade]
🧾 Economy & Trade
- Master of Coin / Tax Official: [Name]
- Local Taxes:
- Entry Tax: [None / Cost]
- Market Fees: [Per day/week]
- Adventuring License: [Cost and duration]
- Hearth/Property Tax (residents): [Brief detail]
- Currency Used: [Local or standard coinage—do they accept foreign coins?]
- Merchant Purchase Limits:
[Up to % value for mundane/magic goods – which merchant or guild has deep coin?] - Main Exports: [3–5 goods: wood, pearls, crops, hides, etc.]
- Main Imports: [3–5 goods: wine, arcane reagents, metals, luxuries]
- Are there active guilds or trade unions?
- Berylbranch Logistics & Transport (BL): [Yes / No]
- The Grand Consortium: [Yes / No]
- Who controls the major Trading House? [BL, Grand Consortium, or Local Guild]
- Is the Adventurers Guild present? [Yes / No – how prominent are they?]
⛪ Religion & Spiritual Life
- Religious Character of the Settlement: [Devout / Tolerant / Apathetic / Fanatical]
- Primary Pantheon Worshipped:
- [☐ Dawn Pantheon ☐ Twilight Pantheon ☐ Triad Pantheon ☐ Open to All]
- Most Influential Deity (if applicable): [e.g., Solara, Lior, Karne, etc.]
- Religious Institutions & Leaders:
- Major Temple/Shrine 1: [Name / God / Style / Attendance]
- Major Temple/Shrine 2: [Name / God / Style / Attendance]
- High Priest/Priestess of [God]: [Name – influence on politics or healing?]
- Are other pantheons permitted or suppressed? [Describe openness or discrimination]
- Do church leaders advise settlement leadership? [Yes / No – names if applicable]
- Local Festivals / Holy Days:
[E.g., Lantern Tide, Dawnfire, Longest Night Vigil]
🧙 Magic, Education & Knowledge
- Attitude Toward Magic: [Tolerated / Feared / Celebrated / Licensed Only]
- Magical Laws or Taboos: [List forbidden schools, public casting rules, etc.]
- Chantry / Magical School / Enclave:
- Name: [e.g., The Arcane Veil]
- Leader: [Archmage, Enchanter, or Circle]
- Specialty: [Illusion, Elementalism, Healing, Historical Magic, etc.]
- Are magical services (healing, enchantment) widely available? [Yes / No / Expensive]
- Common Education: [Literacy rate, school presence]
- Schools / Scriptoriums: [Yes / No – public or religiously controlled?]
- Libraries or Knowledge Centers:
[How large, who can access, arcane or mundane?]
🎭 Culture, Life & Aesthetics
- General Mood of the People: [Hopeful / Suspicious / Proud / Downtrodden]
- How do locals greet each other? [Phrases, hand signs, bows, titles]
- Fashion & Dress:
[Materials, common colors, marks of wealth] - Cuisine:
- Signature Dishes: [List 2–3]
- Drinks: [Ale, wine, mead, infusions?]
- Is the water safe? [Yes / No – explain if magical]
- Cleanliness & Vermin Presence: [Filthy alleys or pristine cobbles?]
- Noise & Smell:
[Tavern music, forge ringing, incense, sea breeze, rotting fish, etc.] - Architecture: [Stone, timber, domes, skybridges, hanging gardens, ziggurats?]
- Do locals grow food within the walls? [Community gardens, chickens, etc.]
- Common Pastimes: [Bard shows, dueling, gambling dens, public debates]
- Local Festivals / Entertainment: [List a few if not above]
- How do locals treat outsiders or the strange?
[Are they feared, avoided, welcomed, scorned?]
⚠️ Tensions, Threats & Adventure Seeds
- Major Problem(s):
[Disease, monsters, cults, famine, rebellion, divine silence] - Factions in Conflict:
[Nobles vs Guilds, Church vs Mages, Crime vs Law] - Local Legends or Hauntings:
[Cursed wells, undead ruins, divine relics] - Rumors the Players Might Hear:
- "[Short quote-style rumor]"
- "[Another one]"
- How can adventurers leave their mark here?
[Restoration, power grab, prophecy fulfillment, etc.]
👁️ Player Sensory Snapshot
When your players arrive, describe the following:
- What they see: [Architecture, traffic, banners, watch patrols]
- What they hear: [Bell tolls, markets, barking dogs, chants]
- What they smell: [Salt air, spices, unwashed masses, incense]
- How the people react to them: [Wary glances, open admiration, shunning]
- Any lingering “mood” in the air: [Celebration, fear, tension, anticipation]
Connections
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