Settlement Template
wildfly01

Settlement Template

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this is a template to keep all of the Calean settlments on the same format.

Score 498

06/05/25

Settlement Template


🏙️ Settlement Name: [Insert Settlement Name Here]

🌍 Region: [Nation / Continent - e.g., Vinyamar / Asmora / Ebreth]

🏰 Settlement Type: [Hamlet / Village / Town / City / Capital]

Population: [Approximate number]
Age: [Years established or relevant historical context]


👑 Leadership & Governance

  • Ruler / Governor / Baron / Mayor:
    [Insert Name] – [Brief personality, background, and goals]
  • Advisors & Council Members:
    • Military Advisor: [Name] – [e.g., “Captain Rorrick Grayhelm, stoic veteran"]
    • Religious Advisor: [Name] – [God they serve, influence on politics]
    • Arcane/Magical Advisor: [Name] – [Role in magical affairs, if any]
    • Economic Advisor: [Name] – [Taxation, trade, or Master of Coin]
    • Public Voice/Guild Leader: [Name] – [Represents citizen/guild interests]
  • Ruler’s Family (if applicable):
    [List names and influence]
  • Are there rival factions or political opponents?
    [E.g., merchant guild, rebellious nobles, foreign agents]
  • Style of Governance: [Hereditary, elected, military rule, divine right, council-based]

🛡️ Law, Order & Defense

  • Captain of the Watch / City Guard: [Name]
  • Guard Size: [1 guard per X citizens]
  • Known Traits: [Brutal, lazy, efficient, beloved, corrupt]
  • Militia Commander: [Name]
  • Militia Size: [~5–10% of population]
  • Training Level: [Basic drills to veteran-led campaigns]
  • Are watch & militia the same force? [Yes / No / Partial overlap]
  • City Defenses:
    [Walls, towers, magical wards, canals, town bell alarm, etc.]
  • Bounty Board, Town Crier, Public Trials?
    [Include if relevant]
  • Organized Crime:
    • Group Name: [e.g., “The Silver Rats”]
    • Leader: [e.g., “Maza the Quiet”]
    • Level of Influence: [Low / Moderate / Dominant]
    • Criminal Activities: [Smuggling, racketeering, assassination, information trade]

🧾 Economy & Trade

  • Master of Coin / Tax Official: [Name]
  • Local Taxes:
    • Entry Tax: [None / Cost]
    • Market Fees: [Per day/week]
    • Adventuring License: [Cost and duration]
    • Hearth/Property Tax (residents): [Brief detail]
  • Currency Used: [Local or standard coinage—do they accept foreign coins?]
  • Merchant Purchase Limits:
    [Up to % value for mundane/magic goods – which merchant or guild has deep coin?]
  • Main Exports: [3–5 goods: wood, pearls, crops, hides, etc.]
  • Main Imports: [3–5 goods: wine, arcane reagents, metals, luxuries]
  • Are there active guilds or trade unions?
    • Berylbranch Logistics & Transport (BL): [Yes / No]
    • The Grand Consortium: [Yes / No]
    • Who controls the major Trading House? [BL, Grand Consortium, or Local Guild]
    • Is the Adventurers Guild present? [Yes / No – how prominent are they?]

Religion & Spiritual Life

  • Religious Character of the Settlement: [Devout / Tolerant / Apathetic / Fanatical]
  • Primary Pantheon Worshipped:
    • [☐ Dawn Pantheon ☐ Twilight Pantheon ☐ Triad Pantheon ☐ Open to All]
  • Most Influential Deity (if applicable): [e.g., Solara, Lior, Karne, etc.]
  • Religious Institutions & Leaders:
    • Major Temple/Shrine 1: [Name / God / Style / Attendance]
    • Major Temple/Shrine 2: [Name / God / Style / Attendance]
    • High Priest/Priestess of [God]: [Name – influence on politics or healing?]
  • Are other pantheons permitted or suppressed? [Describe openness or discrimination]
  • Do church leaders advise settlement leadership? [Yes / No – names if applicable]
  • Local Festivals / Holy Days:
    [E.g., Lantern Tide, Dawnfire, Longest Night Vigil]

🧙 Magic, Education & Knowledge

  • Attitude Toward Magic: [Tolerated / Feared / Celebrated / Licensed Only]
  • Magical Laws or Taboos: [List forbidden schools, public casting rules, etc.]
  • Chantry / Magical School / Enclave:
    • Name: [e.g., The Arcane Veil]
    • Leader: [Archmage, Enchanter, or Circle]
    • Specialty: [Illusion, Elementalism, Healing, Historical Magic, etc.]
  • Are magical services (healing, enchantment) widely available? [Yes / No / Expensive]
  • Common Education: [Literacy rate, school presence]
  • Schools / Scriptoriums: [Yes / No – public or religiously controlled?]
  • Libraries or Knowledge Centers:
    [How large, who can access, arcane or mundane?]

🎭 Culture, Life & Aesthetics

  • General Mood of the People: [Hopeful / Suspicious / Proud / Downtrodden]
  • How do locals greet each other? [Phrases, hand signs, bows, titles]
  • Fashion & Dress:
    [Materials, common colors, marks of wealth]
  • Cuisine:
    • Signature Dishes: [List 2–3]
    • Drinks: [Ale, wine, mead, infusions?]
    • Is the water safe? [Yes / No – explain if magical]
  • Cleanliness & Vermin Presence: [Filthy alleys or pristine cobbles?]
  • Noise & Smell:
    [Tavern music, forge ringing, incense, sea breeze, rotting fish, etc.]
  • Architecture: [Stone, timber, domes, skybridges, hanging gardens, ziggurats?]
  • Do locals grow food within the walls? [Community gardens, chickens, etc.]
  • Common Pastimes: [Bard shows, dueling, gambling dens, public debates]
  • Local Festivals / Entertainment: [List a few if not above]
  • How do locals treat outsiders or the strange?
    [Are they feared, avoided, welcomed, scorned?]

⚠️ Tensions, Threats & Adventure Seeds

  • Major Problem(s):
    [Disease, monsters, cults, famine, rebellion, divine silence]
  • Factions in Conflict:
    [Nobles vs Guilds, Church vs Mages, Crime vs Law]
  • Local Legends or Hauntings:
    [Cursed wells, undead ruins, divine relics]
  • Rumors the Players Might Hear:
    • "[Short quote-style rumor]"
    • "[Another one]"
  • How can adventurers leave their mark here?
    [Restoration, power grab, prophecy fulfillment, etc.]

👁️ Player Sensory Snapshot

When your players arrive, describe the following:

  • What they see: [Architecture, traffic, banners, watch patrols]
  • What they hear: [Bell tolls, markets, barking dogs, chants]
  • What they smell: [Salt air, spices, unwashed masses, incense]
  • How the people react to them: [Wary glances, open admiration, shunning]
  • Any lingering “mood” in the air: [Celebration, fear, tension, anticipation]

Connections

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