Caer-Konig
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Caer-Konig

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On the northern shore of Lac Dinneshere, Caer-Konig is the sister city to Caer-Dineval.

Score 316

07/17/21

On the northern shore of Lac Dinneshere, Caer-Konig is the sister city to Caer-Dineval. The two often feud over fishing rights, though the water is legally shared. A ruined castle sits on the north of town. Caer-Konig, along with Bremen, was once given as a reward to barbarian tribes who aided Ten-Towns in the Battle of Icewind Dale, but a new populace reclaimed the town after the barbarians abandoned it for their tundras.
   Found perilously close to the Icewind Pass, Caer-Konig rests on the southern slope of Kelvin's Cairn and just north of Lac Dinneshere. Visible to all who approach by boat is the destroyed caer that gave this town its name. While traders can travel to Caer-Konig along the trail that continues north from Caer-Dineval, most do not. Instead, those who choose to travel to the most northern point on Lac Dinneshere do so by boat, although many choose not to bother with the journey at all. Caer-Konig is  commonly referred to the town as "the poor man's Caer-Dineval", a name most certainly coined by natives of Caer-Dineval, and only exemplified to those who set their eye upon the limited selection of shops and markets.
   With trade being practically non-existent in the town, CaerKonig looked to secure a different form of clientele: adventurers. Resting at the base of Kelvin's Cairn, an outpost called Frozenfar Expeditions serves as a gathering point for those looking to head out on treks up the mountainside.
   After the townfolk of Caer-Dineval reclaimed their caer from rampaging orcs, they felt it necessary to build an outpost farther up the lakeside that would act as a lookout for discern oncoming threats. The location that choose, a site at the bottleneck of the Icewind Pass, served a well to spot anyone crossing the tundra. A Caer, on they hoped would be similar to the one they reclaimed in Caer-Dineval, was constructed and named after Konig, leader of the project. Thus, a town was born.
   However, this new stronghold shared few resemblances to the one constructed in Caer-Dineval. That mighty caer was constructed by trained workers under the capable hand of a master builder. In contrast, this one was put together by guardsmen. Although they put in great effort, they knew little about construction. The pylons were not buried deep enough to withstand the harsh winds and the piles of loose stone were too sparse to stop the melting snow from eroding the foundation. Already weathered after a few short seasons, the caer was no match for the first band of orc raiders that made their way down from the Icewind Pass. Defenders fled, and the caer was raised to the ground. While the orcs were driven back into their mountain homes and the town eventually reclaimed - a debt CaerDineval has yet to let the natives of Caer-Konig forget - the ruined remains caer itself continues to serve as a sore spot for the townsfolk.

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