Secomber
wildfly02

Secomber

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de facto border of north and highlands

Score 321

02/08/21
Secomber was a small, peaceful town that acted as the de facto border town between the relatively peaceful Western Heartlands and the more savage North along the Sword Coast. The town contained a number of colorful gardens. It sat atop three stone hills on the northern banks of the southern-running Unicorn Run river and the western-running River Delimbiyr. Directly south of the town was the dangerous High Moor. To the north, along the Secomber Trail, was Uluvin.

Economy:
Secomber was a stop on the Delimbiyr Route, part of the trail between Waterdeep and Llorkh. Another trail, the Secomber Trail, connected Secomber to Uluvin to the north-west. Farming, fishing, and stone-cutting were the primary occupations, but it also had a number of folk familiar with the High Forest. Some locals hire themselves out as guides or guards for the passing caravans. The town welcomed and catered to travelers and caravans, especially adventurers who based themselves out of the town as they explored the High Moor and the High Forest.

Defenses:
A small garrison of about 30, provided by the Lords' Alliance, guarded the town, and the local militia boasted over 100 members.[6]

Inhabitants:
The town was populated primarily by humans, but almost as many halflings called the place home, and some said they dominated the town. A small group of dwarves from the Ironeater clan lived in the area, as well as a few gnomes and moon elves.

History:
Secomber was built on the western ruins of Hastarl, capital of the ancient wizard kingdom of Athalantar. By 1479 DR, Secomber had become a place under constant threat of hobgoblin raids. The citizens had erected a wall, which was their only defense against the raids, but it did them little good. Many adventuring bands were lost trying to free the town from the grip of fear and Secomber had resorted to leaving tributes outside Mishka's Warren, the lair of the Urshani clan, which did appease the hobgoblins but did not free Secomber from the occasional raid. Twenty years later, the regular stream of tributes to the hobgoblins had left Secomber poverty-stricken.

Activities:
From time to time, gargoyles and other creatures were discovered and unleashed from the Athalantan ruins. Adventurers were called on to deal with them, though adventurers had likely inadvertently released them in the first place
Inns and taverns
The Seven-Stringed Harp, a ramshackle sprawling tavern.
The Singing Sprite, a pleasant inn
Structures
Tower of Amelior Amanitas: the home of the famed alchemist Amelior Amanitas and sage of the North
Lord's Fort: a small palisaded fort atop a hill housing about 30 soldiers provided by the Lords' Alliance.

Connections

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