A trade caravan making its way from Luskan to the Ten Towns.
Perhaps the greatest industry of Icewind Dale was the fishing and utilization of knucklehead trout. Many of the region's lakeside settlements relied entirely on the trout they fished and the goods they made from their ivory-like bones. Knucklehead scrimshaw was the art that few mastered, and skilled scrimshanders were held in high esteem.
Settlements
Icewind Dale's only permanent settlements were known as the Ten Towns, a confederation of minor settlements that cooperated with each other. It attracted all manner of determined and desperate folks from all across the Realms. The Ten Towns comprised the hamlets nestled on Redwaters lake, Good Mead, and Dougan's Hole; the three settlements located on the shores of Lac Dinneshere, Easthaven, Caer-Konig, and Caer-Dineval; the four that encircled Maer Dualdon, Lonelywood, Bremen, Termalaine, and the walled town of Targos, and the "tenth town" of Bryn Shander, the mercantile hub that held them all together.
Away from Ten Towns, all the way on the northern reaches of the Spine of the World, laid the settlement of Kuldahar. The village was a small group of buildings clustered around the great oak tree, protected from the elements by the Heartstone Gem. Kuldahar had regular trade caravans braving the harsh wilderness to and from Ten Towns.
The isolated prison of Revel's End was situated far to the north of the dale, on a cliff overlooking the Sea of Moving Ice.
In the southwest region of the dale, within foothills of the Spine of the World, was the goblin fort-settlement of Karkolohk.
Landmarks
Black Cabin, a solitary lodge that served as a refuge for many who traveled across the dale.
Damien's Tower: the cursed residence of Damien Morienus.
Dorn's Deep: a dwarven fortress located on a lone peak in the Spine of the World.
Jarlmoot: the ancient meeting place of the region's frost giants.
Lost Spire of Netheril: a mage tower that was torn asunder from the enclave of Ythryn.
Roads & Trails
Eastway: The only paved road in Icewind Dale linked the hub of Bryn Shander with the communities of Lac Dinneshere
Ten Trail: This wagon trail led north from the settlement of Hundelstone, through the North/South Pass, allowing merchants and travelers to make their way to Bryn Shander.