City states competing for survival on an island fragment of a sunken continent.
Score: 81610 | 3/2/24 |
The Last Lands Campaign takes place primarily on a large island that was once the westernmost peninsula of a larger continent that went through a long series of catastrophic earthquakes, tsunamis, and volcanic eruptions, crumbling piece by piece and falling into the sea several centuries ago. As each quake destroyed another nation, waves of immigrants moved to the West until they ended up in what had been the nation of Albion. The ensuing chaos ruined Albion, most of the populace retreating to the capital city, Aldea, to avoid the waves of foreign races such as Men, Dwarves, and Centaurs who came to found cities to preserve the remnants of their nations.
The list of nations destroyed by the Age of Cataclysms includes Haugeland, Arcadia, Lyonnesse, Camelot, and Gwynneth, to name a few. Each of these was home to its own unique array of races, cultures, and languages, and gained varying degrees of independence after the First Cataclysm destroyed the city of Kirona, the capital of the Kironian Empire.
Far to the East and North are nearly uninhabitable remnants of the rest of the continent, and smaller islands hold a few inhabitants, but it is the large, fractured chunk of the continent's western tip that is called "The Last Lands" by the descendants of the refugees from the lands that sank beneath the waves. Most of what was once called the Known Lands, the greater portion of the continent of Kironia, has become the Sea of the Fallen, a vast swathe of polluted, unholy sea filled with undead remnants of the millions of people who died during the Age of Cataclysms.
This setting is designed for 3.5E D&D but most of the content here is rules free. Certain races do not exist in the Last Lands, including Half-Orcs, Halflings, and Gnomes. The standard Dwarf and Elf subraces have been replaced. New race options for PCs vary by place of origin, but include Centaurs, Minotaurs, Giff, Gnolls, Aarakocra, Bullywugs, Fauns, Sidhe, and my homebrewed ophidian race, the Naja-Set. Races have been altered from standard rules mainly to fit within the cultures they inhabit in the Last Lands. Other races may be added later, feel free to suggest any favourites you have that you think will fit in the setting. Playing a race not on the native list is still possible, as there are ways to reach the Last Lands from other planes. Such visitations are rare, but not totally unheard of in this realm.
If you try out any of my content, such as new feats or classes, in your game, let me know what you think, and please give credit where credit is due. If you think something I created is broken or needs to be altered, I am open to critiques, so feel free to share.
Artwork Note: Absolutely all the art I use is STOLEN FROM GOOGLE, if you see your intellectual property here and want me to remove it, just ask. At some point in the future, when I have enough money, I will take offers for original art to be done.
I am not a philologist but I want the names used in my campaign to be evocative and display the background of each character. So I have decided that each language in my campaign will be represented by a real world dialect appropriate to the culture with maybe a little tweaking for pronunciation purposes. So these are the languages spoken in my setting with their real world basis:
Kironan/Centaur: Greek
Faunish: Latin
Minotaur: Minoan
Melian Elvish: Etruscan
Valoran: Italian
Burghauser: German
Iron Dwarvish: Norwegian
Trollish: Finnish
Aarakocra: Mayan
Bullywug: French
Thosian/Naja-Set: Egyptian
Giff: Arabic
Gnollish: Swahili
Genasi/Djinn: Persian
Ysian/Liath Elvish: Welsh
Aldean/Sidhe: Irish Gaelic
Gruagach: Scottish Gaelic
Some of these may be subject to change if I have trouble making an adequate list of character names for a given language. Celtic languages are virtually impossible to read if you are not a native speaker so I may attempt to make them more phonetic in spelling.