Earthguard
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Earthguard

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A city along the North-Western edge of the Mountains of Methodical

Score 369

07/25/25

Location: Carved into the mountains, wrapping upward in three tiers with walkways spanning the heights and a central lift connecting each level.

Governance:

  • Duke Grath and Duchess Furenza are the official nobility ruling Earthguard, overseeing long-standing traditions and alliances.

  • Baroness Vimya, their daughter, is a young but fierce orator, often seen advocating for reforms and modernization.

  • Commander Drekhan Voidmarch [Goliath] serves as the acting mayor and military commander. A towering presence of stoic resolve, Drekhan is responsible for maintaining internal security and organizing civic projects, often acting as the practical executor of the Duke’s will.

Character of the City:
Earthguard is a vertical marvel, built into the bones of the mountain itself. Elevated walkways and clever lifts allow citizens and merchants to move between the three tiers with ease. Each district boasts its own personality, contributing to a bustling city of diplomacy, trade, arcane study, and ancestral pride.


Districts of Earthguard

(01) Gabibarazinbar BoroughForeign

  • Diplomacy Hall: Main hub for inter-kingdom politics, segmented into embassy wings.

  • Monku's House: Renowned inn operated by Momma Monku. A hotspot of gossip, politics, and adventure tales.

  • Street food vendors offer exotic dishes brought in by foreign diplomats.

(02) Ethiluillia DistrictPlaza

  • Ethiluilla Plaza: Prime promenade for gatherings and relaxation.

  • Alandrial Gazebo: Seasonal performances and civic speeches.

  • Phazite Fountain: Centerpiece of the plaza; slightly defaced, regularly restored.

(03) Myraraimmar BoroughAcademic

  • Myraraim’s Academy: Arcane research and magical schooling.

  • Statue of Myraraim: Electrifying presence, overseeing the quad.

  • Dormitories: Segregated by year and gender.

(04) Dakhdarcar ParishTrade
A district of fine goods and bustle.  Features numerous named shops and artisans, including:

  • Spice of Life (Spice Merchant),  The Courageous Crow (Rugmaker),  The Sacred Chow (Butcher), Ore Restore (Whitesmith), The Blissful Mountain (Talismonger), Pages for Ages (Bookseller), The Platinum Star (Jeweler), and many more.

(05) Tunumzushund ParishMoney
Banking houses, money changers, gemstone appraisers, and tax offices.

(06) Wendvalriel PrefectureGoverning
Administrative offices and court buildings.
Commander Voidmarch’s campaign headquarters are here.

(07) Galastara DistrictCulture
Museums, libraries, art galleries, and theaters showcasing Earthguard's cultural wealth.

(08) Arthebaador BoroughPublic Amenity
Includes hospitals, fountains, gardens, public forums.

(09) Gorgmak DistrictPortage
Warehousing, stone-crab stables, transport lifts, and cargo lines.

(10) Bulthak NeighborhoodPoor
Tight housing and underfunded services, but strong community bonds.

(11) Buzundbazu ParishCraft
Workshops and forges; home to some of the finest stonecutters and armorers.

(12) Beleralaral BoroughGreen
Verdant terraces, agriculture towers, botanical studies, and parks.

(13) Rasholilak DistrictUnderworld
Home to smugglers and information brokers. Shadowy but vital.

(14) Branramara BoroughHistoric
Preserved structures from Earthguard’s founding era. Museum-homes and ancestral halls.

(15) Celenedhol DistrictCulture
Focus on music and dance. Known for its deep drum halls and starlit performance terraces.

(16) Nalithriliriel NeighborhoodRich
Home to wealthy families, scholars, and nobles in elegant estates.

(17) Shagthulgor PrefectureLaw and Order
Guard barracks, jails, courtrooms. Under Commander Voidmarch’s watchful eye.

(18) Luneilom NeighborhoodRich
Adjacent to Nalithriliriel. Built with subtle artistry and hidden defenses.

(19) Dwimmerdul DistrictMilitary
Training yards, siege armories, and veterans’ housing. Drekhan Voidmarch's military operations originate here.

(20) Artheador NeighborhoodRuling
Duke Grath, Duchess Furenza, and Baroness Vimya’s residence and inner council chambers.

(21) Artheabador WayReligious
Temples to the elemental and mountain gods, shrine of Myraraim.

(22) New Alloy SteadHazardous
Mining operations, elemental extraction zones, and alchemical refineries. Dangerously experimental.

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