Last Haven
wildfly02

Last Haven

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Refuge in the Borderlands

Score 203

11/01/19
The Borderlands have always been a refuge for
those who have been cast out by their own
peoples. Criminals escaping the justice of the Citadel,
disgraced knights, wizards seeking to conduct
their experiments far from prying eyes, and countless
other miscreants hole up in this dangerous land.
Many end up in Last Haven, a bandit city built
in a lowlands area of the Borderlands.
Now a mire of crude buildings and twisting
streets, Last Haven has become a retreat for the disenfranchised
and the despised. Travelers seeking to
push deeper into the Ru often pass through Last
Haven to stock up on supplies and information, although
wise travelers keep one hand on their purse
and the other on the hilt of their weapon as they
do so. There is no law in Last Haven, and each city
block or large building is almost a realm unto itself.
In the heart of the city, a former guild upright
named Diggor maintains the pretense of legitimate
commerce, buying and selling what plundered
wealth the Borderlands have to offer, while the Orc
Xor’s fighting pits offer a chance to win or lose coin,
as well as perhaps some teeth.
Possibly the most interesting part of Last Haven,
however, is the Silent Chantry. Here, the Silent
Ones
, an order of exiled sorcerers, gather lost and
forbidden knowledge and pay well for artifacts both
ancient and deadly. Rumors persist that the Silent
Ones serve a demonic master, and that with the
artifacts they acquire, they intend to open a tear in
the veil beneath the city and coax their dark lord
forth into the world.

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