Starfinder Setting
Score: 38117 | 6/30/20 |
Just world-building for now.
In the timeline:
All dates here are noted in AG – Years since the end of the Gap.
Current year is 317 AG.
Delving into alien ruins in search of lost magic. Matching wits with corporate technomancers and their robot army in the gritty streets of a space station. Strafing a dragon-crewed attack cruiser with your starship, defending a new colony from deadly alien predators, or making first contact with a previously unknown alien empire.
Whether your tools are laser rifles, powered armor, esoteric magic, or simply your powers of persuasion, the Starfinder Roleplaying Game is a game of heroes who change the face of the galaxy, one adventure at a time.
In Starfinder, player characters are assumed to start their adventures among the Pact Worlds, a densely inhabited solar system of both economic and religious significance to the multiverse as a whole. While it’s entirely possible to play a Starfinder campaign that never visits any of the Pact Worlds—or to ignore the setting completely and simply use the rules to support a setting of your own devising, perhaps in a distant galaxy—the default expectation is that most PCs come from the Pact Worlds, and thus this chapter provides a primer on the setting, from planets and religions to factions and threats.
But in a galaxy full of inhabited planets, why focus on the Pact Worlds? To understand the significance of this particular solar system, one must first understand Starfinder’s history... or rather, its lack of one.