Western Canada, Avoiding the Coalition, Fight the Xiticix, and just generally trying to survive.
Score 2604
05/12/26Campaign Synopsis: Haven: Frontier of Shadows
Nestled in the wild heart of Alberta, the frontier town of Haven stands as a testament to humanity’s indomitable spirit. Built by settlers, prospectors, and adventurers seeking a fresh start, it clings to the edge of a harsh wilderness rife with danger. From its wooden palisades, one can see the towering Rockies to the west, the sprawling plains to the east, and the distant, ominous glow of the Calgary Nexus to the south—a constant reminder of the supernatural chaos threatening to spill into the world at any moment.
Haven thrives on grit and determination. Here, there are no grand armies or towering city-states to shield its people, only the strength of its residents and a few mercenaries willing to enforce the unspoken rules of survival. Justice is swift and brutal, delivered by those bold enough to uphold it, and every able-bodied soul knows their survival depends on working together. Yet, even in Haven, the shadows grow longer.
Rumors ripple through the frontier like wildfire. Mysterious disappearances plague the northern trails, unsettling the normally reclusive Biomancers who trade their bio-crafted wares from the ruins of Banff. These enigmatic mystics speak of insectoid horrors moving in the night—whispers that chill even the hardiest settlers. To the east, the proud and nomadic Centaurs of the Canadian Plains grow restless. Their scouts ride into Haven with grim warnings, claiming a great evil encroaches on their sacred lands. Their hostility toward outsiders, especially the Coalition, burns fiercer than ever.
Then there’s the Coalition itself. Normally a distant force of rigid law and anti-magic fanaticism, its soldiers have quietly begun appearing in the area. No one knows why they’ve come, but their presence brings unease to Haven’s rough-and-tumble settlers. Their patrols watch the wilderness with unnerving vigilance, offering no answers to the questions whispered in the town’s dimly lit saloon. Whatever their purpose, it’s clear they aren’t here to protect Haven—they’re here for something else.
Meanwhile, the Xiticix—a nightmare race of insectoid beings—seem to be stirring. Though their hives are normally confined to their territories farther north, sightings near the Rockies have become more frequent. What draws them toward the heart of Alberta? Are they simply expanding, or is something far more sinister at work?
The tension builds with every passing day. Storms surge unnaturally over the mountains, glowing with eerie ley line energy. Travelers report strange movements in the wilderness, from shadowy shapes stalking caravans to whispers of monstrous beings that shouldn’t exist. As Haven struggles to maintain its fragile peace, forces beyond comprehension are converging, threatening not only the town but perhaps the entire region.
Into this storm of uncertainty steps your party. Adventurers, mercenaries, wanderers, or scholars—you’ve come to Haven seeking opportunity, answers, or perhaps just survival. But the choices you make will shape the future of this beleaguered frontier. Will you stand with the hardy people of Haven, uniting them against the darkness that looms? Ally with the reclusive Biomancers or the proud Centaurs to uncover the truth of what’s happening? Or perhaps unravel the Coalition’s hidden agenda to reveal the secrets they’re guarding so fiercely?
The wilderness calls, vast and untamed, filled with dangers and mysteries. The Nexus glows ominously on the horizon, a pulsing wound in reality, while the Xiticix stir like a hive ready to swarm. The plains rumble with the hoofbeats of Centaur herds preparing for war. And in the mountains, ancient secrets and forgotten powers lie waiting to be discovered.
Welcome to Haven—a fragile sanctuary in a world poised on the brink of chaos. Here, alliances are fragile, enemies are everywhere, and survival depends on more than just strength. It depends on the choices you make. The frontier awaits. Will you bring peace, order, or ruin to the shadowed lands of Alberta?