World-building via interconnected AD&D 2nd Ed campaigns
Score: 52037 | 3/14/24 |
The ever expanding home-brew world where all our gaming groups AD&D adventures take place, usually the campaigns start in different parts or times of the same world that we feel need exploring further, currently 3 campaigns (thought of more like chapters) in. Using a blend of original materials, adapted published modules and 3rd party materials that seem to fit to keep things moving.
Hirikith is the Kingdom that the first campaign started in and where it all spread out from, in late March/early April of 2010, so it is only fitting that the whole project be named after this place. The campaigns are treated like chapters of a bigger chronicle, and so the name finally became apparent.
Nothing exists until it happens in game, there is always something new to discover and things tend to happen quite organically.
It became messy to track quite early on, when I discovered that if you look hard enough at a bunch of random throw away things designed to pad out journeys, add flavour, personality or comic relief around any plot arc that unexpected connections will appear all over the place that enhance the story and make it more cohesive.
This would be difficult to track even if you were just writing a novel, but add in the chaos of bunch of players controlling central characters and coming up with their own ideas and conclusions about things plus the elements of randomness that are required because it is also a game and good luck maintaining the ability to keep everything smooth over an extended period of time.
At first I tried using a wiki to keep track of what had happened in game and what was public knowledge but that required all linkages to be established manually and had nothing like the graph tool that scabbard has, as a result Scabard seems far more suited to the group's needs allowing more time for creativity and less time wasted trying to just get the existing information linked together in a logical manner.
I am sure I have lost a lot of cool stuff over the years that this series of games have been running, the spur of the moment stuff, player's conclusions that didn't match the initial idea of how something was going to work, funny comments etc. It could have been quickly recorded had I had a tool like this available to me at the time.
The information contained in here is still being pieced back together from old notes, and what was published on the old wiki, I am pretty sure most of the wiki information has been ported over now and I am satisfied that I am now free to start filling in gaps as I enter the events of the campaign chronologically and their relevant supporting information as well as adding new events as they transpire to take full advantage of the timeline feature.
The other big project that is ongoing at the moment is finding suitable graphical representations for the various entries that I had just put up in a hurry when I first started porting everything over to Scabard.
At the time of last update of this summary the gold star system had just come into effect, I feel that the goal for each entry should now be to get it to a level where it gets the star, this will insure that it is of an acceptable quality, also forces consideration of possible missing connections that spawn further entries.
Summary image is still just a random fancy H from google image search