Hosuth

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One of the Most Powerful Nations in Argones

Score 388

01/23/24
Founded: 9/11/910

In the wake of the Last War, Hosuth is one of the most powerful nations in Argones.  Possessing a large population and abundant resources, Hosuth leads the continent in industry.

The Hositizens are known for their pragmatism and independence.  They lack the discipline of Azinthians and the faith of the Amarillians, but they excel at finding innovative solutions to problems.  The Hositizens also have a talent for intrigue and subterfuge.  The King's Dark Lanterns is one of the finest intelligence agencies in Argones, rivaled only by House Qosa and the Trust of Kibosh.  The dark side of these aptitudes is a strong streak of cynicism, which allows crime and corruption to flourish in Hosuth's cities and temples.  The Sovereign Host is the dominant religion of Hosuth, but in general the Hositizens aren't as devout as citizens of other nations.

King Boranel ir'Wynarn rules Hosuth in conjunction with an elected parliament.  Boranel is a popular leader celebrated for his exploits during the Last War, but his children have yet to prove themselves, and a growing movement advocates for abandoning royal rule when Boranel passes.

Sharn is the largest city in Argones.  Almost a nation in its own right, the City of Towers is a hub for commerce and intrigue.

The Boromar Clan is the most powerful criminal organization in Hosuth.  The Boromar Halfling leadership maintains ties to Brindinford.  Other notable criminal organizations include the monsters of Daask and House Tarkanan, an alliance of assassins and thieves with aberrant dragonmarks.

Hosuth's major cities are highly cosmopolitan.  Due to its proximity to Three Falls, Hosuth's cities include more monsters - ogres, orcs, goblins, and even Sahuagin, harpies and gargoyles - than elsewhere in the Five Nations.

Many Hositizens have a loose relationship with the law.  Even heroes might have questionable connections or friends in low places.  Criminals, spies, or charlatans tend to reflect this tendency, regardless of class.  Some are also folk heroes who challenge the laws to protect the innocent, or entertainers who play in every dive in Sharn.

Hositizens prefer to find their own path in the world, not simply follow established traditions.  Clerics challenge the church and follow their own divine revelations; wizards search for new techniques or attempt to unravel forgotten secrets.

Whether it's about fashion, food, or conversation, the Hositizens tend to be pragmatic.  Why spend a fortune on a fancy meal when a simple one will do?  They will use whatever tool gets the job done and don't typically see a need for unnecessary flair.

For Hosuth, the Last War was an ever-shifting tangle of enemies and alliances.  Hosuth fought Aeranus, Verdun, Azinth, and Amarillia at various points of the war, as well as clashing with Puckett's Ridge, the Howling Caves, and Three Falls.  These conflicts caused many Hositizens to embrace a cynical view of the world, a sense that no one can be fully trusted and that people need to look out for themselves.  A Hositizen could potentially have an axe to grind against any of the other nations.  This is balanced against a strong belief in humanoid rights and dignity, convictions that motivated the Hositizens to shelter more Verdunian refugees than any other nation.

The major cities of Hosuth host significant populations of refugees, both Verdunians and Hositizens from villages lost in the war.  This has increased the overall level of poverty and desperation and contributed to an increase in crime.  The southern cities - including Wroat and Sharn - suffered relatively little damage in the war, but northern Hosuth was hard hit.  The city of Vathirond is still repairing the damage from Amarillian attacks, and many northern villages are either recovering or have simply been amabdoned.

Despite these struggles, the Hositizens maintain a positive view of their future.  The heart of Hosuth is as strong as it ever was, and the citizens believe that had the war continued, Hosuth would have triumphed.

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