Room of Percival
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The Hidden Chamber of the True Codex in the Temple of the Iron Codex
Score 265
04/27/26The door to the inner chamber is made of plain stone, and carved into it is the word "Percival".
This small room is plain and unadorned, the stonework exceptional but unassuming. The walls are granite and the altar in the center of the room is made of forged steel. Behind the altar is an incredibly lifelike statue of a small human boy.
Due to the recent earthquake (cir. 9/1000) the room was in disarray when the Heroes of the Ridge found it. The doors were shattered and the altar was tilted, causing the massive tome once resting upon it to slide to the floor below.
This room is the actual burial chamber of the Iron Codex. The book lying on the floor radiates evil, and the altar on which it once rested radiates a strong aura of protective magic. Anyone approaching the book feels heat coming from its wrought-iron covers, and can hear faint whispers as if voices spoke from between the blood-red pages of the tome. Anyone who touches the Iron Codex must make a Will save (DC 20) or be possessed by the demon within the tome.
Uncovered Secrets:
- If both of the gems from the Room of Leo and the Room of Arril are placed upon their respective matches in the walls, the secret door to this hidden chamber opens in the Room of Greybeard.
- All the PCs must do is straighten the altar (which causes the large steel altar to glow again, its power restored), and place the Codex on top, within the protective aura of the spells cast on the large steel altar. However, they must be cautious not to actually touch the Iron Codex. Carrying it through simple means, such as cloth or leather, is not enough to protect them from the curse of the Codex. Only by touching it with steel gauntlets (reducing the Will save to 10) or by using spells or other distance-lifting means can they avoid the Iron Codex's attempts to possess their bodies.
- Once the Iron Codex is safely on the altar once more, the statue in the back of the small room animates, and a small boy's voice whispers, "Thank you...". All characters are healed of 3d8+5 points of damage, and receive the benefits of a bless spell for 12 hours.
Connections
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