The Beastlands
wildfly02

The Beastlands

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The Wilderness

Score 220

07/27/20

From Manuel of the Planes (3e):

It is a domain of natural savagery and plenty.

It is the forest eternal.

It is where the most loyal animal companions go when they die.

The Wilderness of the Beastlands is a plane of nature unbound. It is a plane of forests ranging from mangroves hung heavy with moss to snowfall-laden pines to acres of sequoias so thick that no light penetrates their canopy. Oak, birches, spruces, firs, and maples are common here, and explorers into the plane's distant corners find great forests of giant fungi and mushrooms. There are vast deserts as well, though they are hardly barren wastelands. Cactus, aloe, and other desert plants thrive in the arid parts of the Beastlands.

The air of the Beastlands is ideal for anything that grows. It is humid and warm in the swampy regions, calm and cool beneath the sequoias, breezy and clear among the beeches, and arid and hot in the more open lands.

The Beastlands consists of three layers, each layer frozen at part of the day. The top layer is a place of eternal daylight, its second layer a domain of perpetual twilight, and its third layer a land of night illuminated only by a pale moon.

The most important aspect of the Beastlands is how it favors animals of all kinds. Like Arcadia, it is a plane heavily populated by animals, beasts, and magical beasts. Traditional towns, cities, and strongholds are few and far between. Those who make their homes here seek to live with the trees, not against them.

The Beastlands is divided into three layers: a land of eternal day known as Krigala on the top, a territory of dusk called Brux in the middle, and a moonlit place of fireflies and wandering stars, Karasuthra, on the bottom.

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