Zelatar
wildfly02

Zelatar

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Tri-Planar-Layered City in the Abyss; Realm of Graz’zt

Score 201

01/18/22

Zelatar, the largest city of the realm of Azzagrat, exists in all three layers of Graz’zt’s domain. Doorways might allow exit onto a street or into a building, but the building interior or the street could exist on a different layer of the Abyss. Graz’zt controls the 45th layer, called Rauwend; the 46th layer, called Shadowsky; and the 47th layer, called Voorz’zt. The Zelatar city districts on each layer have their own names as well: Fogtown on the 45th, Gallenghast on the 46th, and Darkflame on the 47th. The residents of the city use the layer name and the district name interchangeably.

The city of Zelatar is ruled by Graz’zt in a sharp hierarchy; demons at the bottom dare not question those above them, and few demons dare to make trouble in Graz’zt’s capital. The city itself is built on all three Abyssal layers that Graz’zt rules and is inhabited by lamias, rutterkins, vrocks, and others in rather close proximity, due to Graz’zt’s strict pronouncements against melee combat within the city.

The easiest way for nonnatives to find their way around the city of Zelatar is to hire a tiefling or rutterkin as a guide to the portals. The prices are high, but the alternative is walking around a deadly city full of demons and likely becoming lost.

Ranged combat and magical combat are permitted within the city, and the legions of armanites (heavy demonic cavalry) and bulezaus (invisible demonic foot soldiers) have wide latitude to kill whatever they need to kill for recreational purposes. Merchants, however, are protected from demonic harassment by a special edict.

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