Lakes of Bile
-
Poison Producers in Malbolge
Score 446
05/18/20This collection of reeking lakes and pools produces a variety of potent poisons and acids, which are bottled for export by a small army of nupperibos and spinagons. These products are then made available to Glasya's cultists and sold to devils from other layers, as well as interested parties on the Material Plane, for cash or trade goods. The status of these substances as contraband in many jurisdictions merely inflates their profitability. Thus, the devils running this industry object violently to intruders attempting to filch their wares.
The toxic fumes rising from the churning pools often mix with unpredictable effect. Every character entering the area must make a successful DC 13 Fortitude save or take 1 point of Constitution damage. This save must be repeated each round that the character remains in the area, and the Constitution damage is cumulative. The devils that work in this place are inured to its ambient toxicity, if they weren't immune to poison already.
The points of interest on the accompanying map are described below.
Refuse Heap: Fiendish vermin feast on this mound of highly toxic trash.
Bottling Facility: Hundreds of nupperibos and spinagons toil in this low-slung stone structure, moving quantities of acid and poison from pools to vats, and from vats to glass and ceramic containers.
Screecher Lake: This lake produces a mood-scrambling intoxicant favored by low-ranking devils. Any mortal ingesting it must make a successful DC 12 Fortitude save or take 1d4 points of Wisdom, Intelligence, and Charisma damage. (Roll separately for each score.) After 1d6 hours, 1 point per attribute returns each hour. Many mortals affected by this substance perceive an even more horrible and hallucinatory version of their hellish surroundings than is actually the case. They sob, babble incoherently, roll around on the ground, and tear at their garments until the ability damage is healed.
Venom Lake: This lake produces deathblade poison (injury, Fortitude DC 20, 1d6 Con/2d6 Con), worth 1,800 gp per dose.
Lake Verminmaker: The rank, soupy waters of this lake produce verminmaker—a substance that turns its imbiber into a randomly chosen vermin shape, as if by a baleful polymorph effect (Fortitude DC 17 negates). Verminmaker sells for 300 gp per dose.
Storage Silos: These seven-story storage towers contain quantities of all the substances bottled at the Lakes of Bile. Their labels are written in Infernal.
Weeping Pool: This bilious pond produces deepsorrow, a poison capable of plunging its victims into severe, even suicidal, melancholy (ingested, Fortitude DC 15, 1d6 Wis/1d6 Wis). Until all this ability damage is healed, the victim must make a successful DC 12 Will save every 1d12+12 hours. On a failed save, the victim takes a –4 morale penalty on all attack rolls, saving throws, and checks. Deepsorrow is worth 300 gp per dose.
Pain Pool: The poison agonizer (contact, Fortitude DC 15, 1d6 Con/1d6 Con) is distilled from the waters of this pool. This substance is worth 1,000 gp per dose.
Pool of Cursed Fortune: Ill-fate, the curious substance produced by this small lake, must be ingested to work, but it does not function like a poison. Anyone consuming it must attempt a DC 15 Fortitude save. Failure means that the next three natural 20 results the character gets are treated as natural 1s, whether the rolls are made for attack rolls, saves, checks, or any combination thereof. Ill-fate sells for 500 gp per dose.
Blinding Pool: As its name suggests, this pool produces a blinding poison (injury, Fortitude DC 18, blindness 1d4+2 rounds/permanent blindness). Blinding poison sells for 500 gp per dose.
Overseer Housing: The plant's bosses and guards, led by a narzugon named Szegala, reside in this roomy, two-story stone building.
Mindstealer Lake: Though brackish and unpleasant, the waters of Mindstealer Lake are perfectly safe to drink. However, a slimy, green-blue water lily that floats on its surface can be dried and powdered to form the poison called mindstealer (inhaled, Fortitude DC 20, 1 Int/1d6 Int). Mindstealer sells for 1,200 gp per dose.
Fleshtaker Lake: This lake produces the poison fleshtaker (injury, Fortitude DC 18, 1d6 Str/2d6 Str), which sells for 600 gp per dose.
The Frother: This pool produces no useful poison. When a creature comes into contact with its waters, however, its placid surface turns to a seething whirlwind of bubbles and spray. Thousands of fiendish bacteria, each no bigger than the head of a pin, set about devouring the hapless victim. An immersed creature takes 15d6 points of damage per round of exposure; a partially immersed creature takes 8d6 points of damage per round.
Administration: In this low-slung, one-story stone structure, the sighing, put-upon amnizu known as Pajpalak supervises the tireless bureaucratic scribblings of several dozen peevish white abishai.
Laborer Housing: The plant's workers jostle for living space in these three single-story stone structures.
Connections
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.
New Card