Bral
- City Builder
A Mile-Wide Asteroid Near the Edge of the Outer Space
Score 562
01/01/26Bral is a City built on an Asteroid. Its inhabitants, who hail from many worlds, typically refer to Bral as the Rock. There is no other place quite like it in the Outer Space.
The Rock of Bral is roughly 1 mile long and half that in width and depth, oriented front to back, with a leading edge and a trailing edge. A gravity plane bisects the length of the Rock, separating it into a topside and an underside.
The city of Bral is spread across the topside. On the trailing edge rises the High City, which includes the royal palace of Starhaven and its grounds, the noble estates, and Lake Bral. From there, the geography of Bral slopes down toward the Middle City, the financial and mercantile heart of the city. At the leading edge of the Rock is the Low City, an area populated by folk of modest means and the businesses they patronize. New arrivals at Bral typically disembark at the Low City’s docks.
The underside of the Rock is off limits to the general population and not part of the city per se. It is where Bral’s military forces are based. Most of the ground on the underside is used to grow crops to feed the populace. These fields are tended by convicted criminals who are housed in barracks and guarded by soldiers.
The interior of the Rock, which stretches half a mile from the surface of the topside to the surface of the underside, contains a network of caverns and tunnels. Built by pirates and smugglers, this dungeon is home to one of the city’s underbarons (see Underbarons above) and is frequently used for clandestine meetings.
The Rock traces its roots back to roughly 170 years ago, when the eponymous Captain Bral established a Pirate refuge here. The asteroid became a haven for thieves and cutthroats, and among them a few merchants and entrepreneurs set up shop. Even in a climate of lawlessness, the place evolved into something resembling a settlement of citizens. After Captain Bral’s death, the burgeoning city became known as Bral, in his honor, and its location as the Rock of Bral. For the next several decades, various pirate captains held sway in the city, but none of them demonstrated an interest in trying to take over sole leadership of the city.
Eventually, the merchants and tavernkeepers who made their livings on the Rock became as numerous as the pirates and brigands who sought refuge there. One of the pirate captains, Cozar, sensed that times were changing on the Rock - that the days of lawlessness were coming to an end. Through a series of strategic alliances and shrewd business deals, he consolidated his political power and dubbed himself Prince Cozar, the Rock’s first overlord. Under Prince Cozar’s long reign, the city evolved from a pirate hideout into a major city, attracting profit-seekers, adventurers, and other more respectable types.
Upon Cozar’s death, the rule of Bral passed to Frun, his son and heir. Frun was far from an able politician. Rather, he was a hedonist whose overindulgences compromised his authority. Business leaders and other influential types grabbed power where they could, and by the end of his reign, Frun was little more than a figurehead. His only notable accomplishments were the renovation of the royal palace and the construction of the Arena that bears his name.
Frun was succeeded by his son, Calar, whose bearing and tastes resembled those of his father but whose time as the overlord lasted only days. Calar died six years ago under mysterious circumstances shortly after taking the throne; his body was found floating in the Outer Space just beyond the asteroid’s Air Envelope. Leadership of the Rock passed to Calar’s younger brother, Andru, who had a group of malcontents arrested and executed for the crime within days.
Though his place on the throne is secure for now, Prince Andru is merely one player in a maze of political intrigue. He has a host of agents and forces loyal to him, but he must act with consideration, since he has opponents who would rather see Bral ruled by a more ineffectual leader or by a council that could more easily be influenced. Andru maintains his strong base of support because he is a serious and intelligent person - often likened to his grandfather, Prince Cozar, in this regard - and he isn’t easily intimidated.
Bral is populated by an outlandish collection of traders, rogues, mercenaries, pirates, nobles, and entrepreneurs. Generally, law enforcement is sporadic, which means that order is an elusive concept. Most folks who call the Rock home adhere to two principles: mind your own business whenever possible, and enough gold can fix anything.
General lawlessness prevails in much of the city, but that’s not to say that order doesn't exist. Simply put, most citizens police themselves. No city watch patrols the streets. Tavernkeepers hire muscular folks to break up fights and toss out drunkards. Market vendors trust their own eyes to spot shoplifters. Every person on the Rock is expected to have enough sense to hang onto their purse and not be taken in by a swindler.
Serious crimes, such as arson, can be reported to one of the city's three magistrates, who preside over the Low City, the Middle City, and the High City, respectively. If the magistrate concludes that the situation warrants their attention, the Magistrate's Watch is dispatched to investigate and take offenders into custody, if necessary. Most members of the Magistrate's Watch use the veteran stat block.
Reporting crimes is voluntary, and many folks don’t bother to do so, since the resulting investigation and legal proceedings are likely to take up too much of their time.
Four underbarons, each one equivalent to the master of a thieves’ guild, compete among themselves for greater shares of influence and income in the city. Despite their status as lords of criminal fiefdoms, the underbarons enjoy the prince’s tolerance, if only because each one’s existence serves as a check against the others.
The businesses in any given area of the city operate under the protection of one of the underbarons. That service is paid for through the collection of “insurance” fees. The arrangement isn’t strictly extortion, because it’s common for an underbaron to reimburse clients who suffer losses because of a rival guild’s actions.
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