Atezia's World Games
Tenwaar
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Capitol of Golsa
Score 1151
09/25/24Tenwaar is ruled by Queen Cannozia, assisted by a contingency of Merchants, Wizards, and Nobles.
The standard of dress is quite colorful, while the buildings are fairly drab made from a dark stone and dark wood.
Castle (S-09 Grey)
Where the Queen, her consort and their children live and entertain.
Academy (G-11 Purple)
Academy of Learning, only 10% magical. Mainly trains Political acumen
Student's Approach: A café that caters to the students of the academy.
Guild District (L-07 L Blue)
All of the guild-houses are within this district.
Statue of the first King of Tenwaar: in the plaza north of the district stands a dark stone statue of a man with a dark bearing. Hand clasped around a impressive spear, he surveys his surroundings.
Merchant's District (M-11 Orange)
Where most of the shops are.
Noteworthy Places
Alwerwen's Masonry: The workshop of a female elf stonemason named Alwerwen, who seems to know every dungeon within twenty leagues of town.
Egahin's Pottery: The workshop of a male elf potter named Egahin, who knows the secret of an alchemical clay which shines like polished silver.
Danore's Woodwork: The workshop of a male elf woodcarver named Danore, who is rumored to be a spy of the Sidhe Court.
Dorondan's Armory: A large armorer's workshop, built in the shelter of a fallen titan's bronze shield.
Urian's Clocks: A neglected clockmaker's workshop, built around a shrine of Wrinkle, God of Time.
The Honest Merchant: The shop of a female elf equipment merchant named Elwinden, within which a magical spell prevents lies and falsehoods from being spoken. A holy-symbol of Auhvid hangs above the doorway.
The Magic Shoppe: The shop of a male gnome named Sulee, a large mouth on the counter greets visitors as they enter.
Gonerdhald's Smithy: The workshop of a male elf blacksmith named Gonerdhald, who has an unusual love of candied apples.
Earar's Anvil: The workshop of a male elf blacksmith named Earar, who was once the best weaponsmith in the kingdom.
Dirwynn District (G-06 Purple)
Houses several "odd" shops, Pet store, Kitchenware store, Tourist shop, (Terran's shopkeeper would be here).
The Tavern of the Endless Song: A large dwarven tavern, known for a magical wall upon which are 99 varieties of beer. The tavern is named for a simple song about the wall sung by its patrons, which has been going more-or-less continuously for the last century.
Governor's Way (U-04 Yellow)
Where visitors receive papers and documentation.
Outlander’s End: A Inn and Tavern specifically oriented for people who are visiting town.
Museum District (J-08 Mint)
Various museums: History, Science, Art, and Magic
The Midnight House: A two-storey half-timbered theatre, said to be built upon the ground where a sidhe noble was betrayed and murdered.
Outlander's District (P-19 Pink)
Inns and Hostels for those who are just passing through.
The Crossed Hammers: A fanciful commoner's tavern, kept by a gold dragon named Abiurnat.
Temple Row (Q-04 Grey)
The standard layout of Temple Row
In the boulevard several small shrines are set up for the lesser and non-pantheon gods.
Artisan District (P-06 D Blue)
Artists live and create here; a very bohemian feel.
The Illustrated Man: a tattoo shop. A beautiful, very tattooed half-elven female sits atop a cabinet, she smiles to any who enter the shop.
Captain's District (J-06 Yellow)
The better inns and taverns for officers on ships.
Captain’s Way: A great restaurant, the second floor is set up with romantic meals, the first floor has tables set up for more than two customers.
District of Dun'gar (G-08 Red)
Similar to Wallstreet, but it is where Farmer's market occurs, and people bid on tasks
Fountain Financial Holdings: A bank with a large fountain set in the center of it. One section for new accounts, one for an appraiser to deal with gem transactions, one for standard transactions.
Garden District (N-09 Green)
High Class Wares, Boulevard with fancy foliage.
Drigi's Clocks: A large clockmaker's workshop, filled with swinging pendulums and interlocking gears.
Hair Me Out: A salon known for creating very artistic hairstyles. The main hairstylist is Amelia McKinnon (15 year old female human) She has very long, curled, white hair and black eyes. She has rugged red skin. She stands 5'1" tall and has a beefy build. She has 2 exceptional piercings on her left eyebrow.
Fur de Leash: Pet store. Exotic pets run by Idla Cloudfang (26 year old female human)
She has extremely long, straight, gray hair and brown eyes. She has rough black skin. She stands 4'7" tall and has a lean build.
Caravan District (Q-22 Red)
Where caravan drivers arrange guards and leave from.
The Mad Bite: A tavern with wild music coming from it. There is an inn attached.
Dark Water District (X-03 Red)
Where a lot of the lower class and scoundrels are found
Walter Ashglade is a 16 year old male half-orc beggar. He has very long, curled, black hair and cyan eyes. He has rugged gray skin. He stands 6'9" tall and has a fat build. He has an oval, common face. He has 2 piercings on his right cheek.
Crow District (H-14 Green)
Lower Class housing
Healthbridge Clinic: A black stone building tucked into the lower class housing, A sign hangs above the doorway with the name of the clinic and the doctor's name Nimlalwe Bertanonel. She has long, curled, brown hair and brown eyes, soft green skin with an oval, very beautiful face. 189 year old female elven doctor She stands 5'3" tall and has a lean build.
Driggam Heights (T-07 Green)
Upper Class Residential
Sew Sinful: A large craft store with yarn, thread, and bolts of cloth tucked into cubicals in the walls. Couches create a conversation nook towards the rear of the shop, there are several ladies knitting there. Overseeing the shop is Fourty Hearts (a 26 year old male catfolk). He has brown eyes, short dark gray fur, and an oval, magnificent face. He stands 5'8" tall and has a lean build. He has an elaborate piercing on his nose.
Jasmine Hall: A beautiful mansion taking up most of this block. Jasmine flower vines twine through the bars of the gate that surrounds it.
Falcon District (I-10 Orange)
Middle Class Residential - Falcons (Gang Warfare)
Revered Relics: An antique store. Run by a Avianarius named Tervaround Waventop, she is also a Healer.
Lion District (K-10 Red)
Middle Class Residential - Lions (Gang Warfare)
Ore Galore: A smithy specializing in weapons and armors. He can replace a horseshoe but will just as likely give directions to another smithy in town if such a job is requested.
Serpent District (K-12 Pink)
Middle Class Residential - Serpents (Gang Warfare)
Lust for Flour: A bakery that specializes in sweets. The voluptuous woman working behind the counter flirts with every customer despite gender, or race.
Lower East Fitrall (Q-12 Cyan)
A lot of the people who work at the castle live here
The Fresh Screen Butcher Shop: A large butcher shop with standard and exotic meats. Magic is used to cut the meats to absolutely even slices.
Oak District (J-17 Orange)
Lower Class housing
Bravery Spire: a large tower with complex handholds along its height. The entrance is on the top floor, every once in a while, a climber can be seen traversing it.
Siren District (H-04 Green)
Where several captain's and their families live.
The Jealous Pepper Fishmonger: Exotic and standard fish and other seafood are sold here. The variety depends on the 'catch of the day'
West Vard (E-12 Cyan)
Housing, mainly for the academy
Vade Mecum Library - a small library full of various guidebooks. Overseeing the books is Enitix Ianxim Yosser Brijin is a 76 year old male forest gnome scribe. He has short, straight, golden hair shaved on both side and gray eyes. He has rough white skin. He stands 3'10" tall and has a lean build. He has a sharp, very ordinary face. He is easily out of breath.
Dock District (M-05 Cyan)
Docks and Warehouses, flop houses and taverns.
Sea Beds: a small flophouse, many sailors head in and out of it. There is no tavern attached, only 3 floors of cots, and a hot barley stew served throughout the day. The first floor is a large room where unattached sailors hang out if they are looking to join a ship’s crew.
DeBrine Tavern: A sailor tavern, right at the opening of the docks, this tavern works with the Sea Beds flophouse. If someone passes out here in the tavern, they wake up in one of their cheep cots.
Skilf District (M-17 Blue)
Warehouses for goods transported by caravans.
The Guardhouse: A sturdy half-timbered building, headquarters of the town guard. It is built atop a small dungeon used to detain thieves and scofflaws.
Tanahant District (P-16 Purple)
Silos and Warehouses holding the supplies brought in from the Eastern Farms
Cakewalk: A patisserie shop with several different sized cakes of intense flavors.
Westfall District (D-09 Pink)
Silos and Warehouses holding the supplies brought in from the Western Farms
The Nest: A no-eat tavern with loud music and a large dance floor.
Connections
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